Quote (Spirit-Warrior @ Sun, Jul 5 2009, 11:09am)
Bane is not very item dependent. 2 bracers/nulls depending on the other team/your lane, bottle, necronomicon, and phase or BoT depending on how well you feel you're doing. Bane doesn't really need positioning and Phase was nerfed in .60 though, so BoT may be better if you're doing well. You should get a lot of hero gold and Bane has quite the nice animation for cs.
As for skill build, I'd recommend sap/nightmare in your first 2, then get sap/stats until 8 or 9. Grip when available obviously.
EDIT: whether you get sap or nightmare at level 1 is up to you. 75 hp at level 1 isn't a whole lot, but its debatable. Some say nightmare at 1 just in case. Really, level 1 to 2 is so fast, and its not like pubs ever really try to set up a level 1 fb. So up to you.
Nightmare: Nightmare is 4s at level, quite nice for first level. The mana cost is rather high, and you should not be using it very often early game. No need to level until at least 12 when you have Grip lvl 2.
Enfeeble: Physical DPS doesn't become significant until well after the laning phase, and Enfeeble won't really be necessary. You should be ganking often, and the stats/grip/sap should benefit you much more. Again, no need to level until at least 12. Don't underestimate this skill as many do though, it really cripples a physical carry.
Whether you choose to level Nightmare or Enfeeblefirst should vary depending on your team and your opponents' team.
Yea Normally I go Nightmare first then Sap and stats like you said.
At level 7 I would be
Lvl 4 Sap
Grip
Lvl 1 nightmare
Stats
Sometimes I do go necronomicon if they have a hero that is mana dependant (omni, es).
Or some gay invis like Lanaya or BH
This post was edited by Scimish on Jul 5 2009 01:54pm