Quote (UndeadGad @ Wed, Jul 8 2009, 04:45am)
travel in early takes u 2200 gold further away from ur gunisoo...
i rather spend 500 gold on tp scrolls in early then boots of travel
It really depends on the line-up. If you're serious about pushing, BoT is an excellent choice. Why you have pit in a push lineup, idk, but if those circumstances arise, by all means, travel is great; he's an ideal carrier and can farm it quickly.
Pit was heavily used for turtle strats, but for pubs, he can be a farming/anti-push god. For pubs guinsoo/dagger/shivas all work fine as the first major item, although I would take shiva in an AoE dominant lineup only. I would also consider him a prime ward-bitch/support if necessary.
A simple support builds would be starter stuff(including chicken and crow) with nulls/bracers sprinkled in if necessary, with bottle and phase/travel depending on the game. Pipe and/or Mek are nice, and if you're trigger happy with your spells, a void stone somewhere in the mix, for a possible guinsoo later.
Standard pit could also chicken to start, and a bottle is very handy. Rushing the sheepstick or travel makes you a major pain in the ass.
Pit can stack non-ancient neutrals and clear them rather well, golems can be a pests though.
The key to playing pit is mostly knowing your role and landing your pit of malice; that is your most important spell for team fights, and it is made of win. Being quick to support your allies and effectively aiding them is one of his most important jobs. Learning how his spells work and judging the enemies speed is paramount to his success.
He isn't a particularly complicated hero, but his role is often confused. Play him as a support/semi-support and possibly an initiator, and you'll do fine.