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Jun 10 2009 10:15pm
Practically every hero getting some use out of scepter? Personally, I think it will add a lot of new interesting builds to some, like Sandking for example, but for others it seems a bit useless.

For those who didn't see it yet:

* Aghanim's Scepter: Upgraded Chain Frost doesn't improve bounce count, only damage
* Aghanim's Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded
* Aghanim's Scepter: Upgraded Laguna Blade level 3 damage reduced by 100
* Aghanim's Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300->150/200/250)
* Aghanim's Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12->10)
* Aghanim's Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage)
* Aghanim's Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)

* Added Bane Elemental to Aghanim's Scepter. Deals more damage
* Added Butcher to Aghanim's Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second to 75/125/175 + 0.75 x Strength per second
* Added Clockwerk Goblin to Aghanim's Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds
* Added Faceless Void to Aghanim's Scepter. Lasts 1 second longer and slightly less cooldown
* Added Holy Knight to Aghanim's Scepter. Dramatically reduces cooldown from 120 to 30
* Added Invoker to Aghanim's Scepter. Improves Cooldown and Manacost (30/25/12/5-> 16/8/4/2 cd, 20/50/80/110->0 manacost)
* Added Juggernaut to Aghanim's Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)
* Added Lord of Avernus to Aghanim's Scepter. Increased duration by 2 seconds
* Added Nightstalker to Aghanim's Scepter. Gives unobstructed vision at night
* Added Pandaren Brewmaster to Aghanim's Scepter. Improves the power of the Pandas and adds more duration
* Added Sacred Warrior to Aghanim's Scepter. Improves Damage and cooldown (50->65% damage, 45/30/15->24/16/8 Seconds)
* Added Sand King to Aghanim's Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)
* Added Shadow Priest to Aghanim's Scepter. Increased Weave duration by 6 seconds. Added 200 AOE
* Added Spiritbreaker to Aghanim's Scepter. Dramatically reduces cooldown from 75 to 20 seconds
* Added Techies to Aghanim's Scepter. Improves Damage and Cast Range (300/450/600->450/600/750 damage and 500->900 range cast range)
* Added Twin Head Dragon to Aghanim's Scepter. Improves spawn time and damage (75/125/175->125/175/225 dmg)
* Added Vengeful Spirit to Aghanim's Scepter. Improves Cooldown (45->10 cd)
* Added Windrunner to Aghanim's Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.
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Jun 10 2009 10:20pm
i think it made the game less diversified ofc
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Jun 10 2009 10:50pm
They made the game fucking stupid, RIP Medusa
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Jun 11 2009 12:02am
Quote (Airwaveslol @ Thu, 11 Jun 2009, 06:50)
They made the game fucking stupid, RIP Medusa


idot -_ -
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Jun 11 2009 07:09am
Quote (Airwaveslol @ Thu, 11 Jun 2009, 07:50)
They made the game fucking stupid, RIP Medusa


Yeah, new medusa, imo, isn't as good as the old one :(
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Jun 11 2009 11:32am
loool
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Jun 11 2009 12:40pm
6.60 haha, ez.
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Jun 11 2009 09:54pm
Quote (Grunthor @ Thu, Jun 11 2009, 12:02am)
idot -_ -


ruined perfectly good chain lightning tbh when has medusa ever had mana problems
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Jun 12 2009 12:05am
retarded, change it back
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Jun 12 2009 01:38am
I'm not even going to bother making a proper response to that, because obviously you're lacking something. How can you possibly think that normal chain lightning is better than a reverse chain that leech mana?
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