Quote (Subzer0isGG @ 4 Dec 2014 17:44)
You going cc is what fucks you.
I have 60% win rate or so in tvp diamond atm.
Always open 1-1-1
12 gas
13 rack.
17 depot
24 depot.
Stargate when factory finished.
Make nonstop marines from your rack.
2 widow mines from fact
1 Medivac from Starport.
Open like this to apply pressure and deny their cheese.
I got proxied in my base by a toss when I did this build.
I didn't See it until zlot in my mineral line.
All I did was pull the 5-6 rines back from choke. Make few more mines for stalkers walking in. Pull scv if i had to.
And when Medivac finishes - boost the fuck out of it with 2 widows to your toss mineral line.
And gg you win.
I find when I tried going cc first I'd lose the macro game. You can't let a toss macro with you. You'll always lose.
There's the windows where you can do damage and slow down protoss to a point where you can overwhelm them by the 10-12 minute mark.
Also, when you open 1-1-1 and don't get pressured at all. When you sneak the Medivac being their main. Hit their natural.same time with you 6-8 marines. Pull them back if he uses overcharge. You'll be guaranteed 10 or so probe kills by mines.
And when you push out with Medivac and marines add on tech lab to rack start cc reacter your factory and Starport.
And bunker your natural
hi bro thx for reply, i usually only go bio when i scout 1 base :X but then its too late vs that build i think. maybe i just test it with a friend a bit. i dont like playing bio vs protoss
when he proxy in my base with 2 gates i just let him do wall the choke and fly down to my natural ^^ works great