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Mar 3 2014 05:06am
some of my concerns:
-why do zerg think they can make 1 mistake in the game and still win the game?
-why dont zerg scout? u have overlords and lings that are fast that can scout exactly what protoss is doing so u can build exact units to stop it?
-why dont zerg position spores and queens to stop the easy scouting of everything by protoss spell unit aka hallucinated pheonix, i mean if u allow protoss to scout everything u deserve to die
-why dont zerg split their army to deal with 16 zealot warp in in the main that kills everything? if you cant macro properly to have 2 armies that can deal with drop and deal with deathball then your bad and deserve to lose
-why do zerg make units to defend 2 base all in and then when protoss bluffs they dont kill protoss with said units, you're units are meant to die as thats zerg design to be a swarm that endlessly dies until it wins
-why dont zerg make burrow? its not like every protoss will have an observer
-zerg are so predictable they need to cheese more because as a protoss in high gold low plat i know im safe most of the time as zerg dont cheese that much
-zerg should 9 pool more, even if i go nexus first into gate i can barely hold some of the time, particulary if im distracted
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Mar 3 2014 05:24am
Most zerg players are bad for the same reasons most protoss and terran players are bad. Only zerg and terran are much less forgiving about it than protoss.

This post was edited by brt2 on Mar 3 2014 05:25am
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Mar 3 2014 05:57am
let me get this straight. you play protoss?
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Mar 3 2014 06:25am
-We've watched terran/toss make dozens and still win.
-An overlord isn't a hallucinated phoenix that costs energy, it costs minerals. It's also stopped from seeing any relevant information by a single unit that is half the cost.
-Phoenix will simply fly through spores positioned in such a way and it leaves mineral lines exposed to drops/harass. It's a free unit for toss, not like it requires any thought behind trying to keep alive. Unless you mean dropping spores in a circle around the edge our creep, which would work until toss decided to use two hallucinations.
-Because a zerg army can't even deal with a toss army at full strength and we don't have bunkers/cannons which effectively defend harass. If only we had a magical flying unit that turned our hatcheries into a minute long damage dealing monster.
-What stops forcefields? Ultras?
-Bandaid fix except for roaches/infestors
-None of our cheese is particularly effective
-Even if the first 3 lings that popped dropped 20 lings each, you'd still hold go fuck yourself.
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Mar 3 2014 08:52am
Quote (coLstory @ Mar 3 2014 11:06am)
some of my concerns:
-why do zerg think they can make 1 mistake in the game and still win the game?
-why dont zerg scout? u have overlords and lings that are fast that can scout exactly what protoss is doing so u can build exact units to stop it?
-why dont zerg position spores and queens to stop the easy scouting of everything by protoss spell unit aka hallucinated pheonix, i mean if u allow protoss to scout everything u deserve to die
-why dont zerg split their army to deal with 16 zealot warp in in the main that kills everything? if you cant macro properly to have 2 armies that can deal with drop and deal with deathball then your bad and deserve to lose
-why do zerg make units to defend 2 base all in and then when protoss bluffs they dont kill protoss with said units, you're units are meant to die as thats zerg design to be a swarm that endlessly dies until it wins
-why dont zerg make burrow? its not like every protoss will have an observer
-zerg are so predictable they need to cheese more because as a protoss in high gold low plat i know im safe most of the time as zerg dont cheese that much
-zerg should 9 pool more, even if i go nexus first into gate i can barely hold some of the time, particulary if im distracted


-why do zerg think they can make 1 mistake in the game and still win the game?



Are you fucking stupid?
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Mar 3 2014 09:42am
This is copy paste from b.net forums right?
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Mar 3 2014 10:05am
Quote (Omniscious @ Mar 3 2014 07:25am)
-We've watched terran/toss make dozens and still win.
-An overlord isn't a hallucinated phoenix that costs energy, it costs minerals. It's also stopped from seeing any relevant information by a single unit that is half the cost.
-Phoenix will simply fly through spores positioned in such a way and it leaves mineral lines exposed to drops/harass. It's a free unit for toss, not like it requires any thought behind trying to keep alive. Unless you mean dropping spores in a circle around the edge our creep, which would work until toss decided to use two hallucinations.
-Because a zerg army can't even deal with a toss army at full strength and we don't have bunkers/cannons which effectively defend harass. If only we had a magical flying unit that turned our hatcheries into a minute long damage dealing monster.
-What stops forcefields? Ultras?
-Bandaid fix except for roaches/infestors
-None of our cheese is particularly effective
-Even if the first 3 lings that popped dropped 20 lings each, you'd still hold go fuck yourself.


:thumbsup:
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Mar 3 2014 12:09pm
-why do zerg think they can make 1 mistake in the game and still win the game?

huh, protoss could fail his 2 base all in 5 times and still win the game, terran could comeback with 8 million apm (gosu multitask, ridiculously effective drops, mules)

please tell me, did you see any zerg comeback after a fail all in?
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Mar 3 2014 12:33pm
up terran
.
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Mar 3 2014 12:54pm
Quote (Fej @ Mar 3 2014 01:09pm)
-why do zerg think they can make 1 mistake in the game and still win the game?

huh, protoss could fail his 2 base all in 5 times and still win the game, terran could comeback with 8 million apm (gosu multitask, ridiculously effective drops, mules)

please tell me, did you see any zerg comeback after a fail all in?


ive seen Life 10 pool terrans before when they open reaper and still win the game
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