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Poll > Most Op Free Unit/buildings?
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Feb 21 2014 10:40am
so what free unit/buildings we got?


most free units cost energy, regenerates at 0.5625 energy per game second

tosss-scum:
Hallucination from sentry
Cost 100 energy and 60sec duration and have no firepower, and tank twice as match (sentry cost 50m 100g 2f)
60/(100/0.5625)*100% = 33.7% upkeep

Force Field/overcharge I not consider free units!

terran-dog:
mule
270 minerals before the MULE expires., 50energy costs
3.038 minirals collected per second per orbital command // a scv collects 0.7minirals per second /// 3.04/0.7 = 4.34 free scv (if spent 550minirals for orbital command)

ofc, very stronk raven free units/buildings
Build Auto-Turret = freebuilding DPS10 / 150life
50 energy 240seconds, results in a 2.7 turrets upkeep per raven
(50/0.5625)=recasted ones per 88.88seconds====> 150/88.88 = 1.69 life created to tank per second per raven
it also shoots at air-units, witch is stronk

also creates Build Point Defense Drone
The Point Defense Drone regenerates energy almost twice as fast as other caster units (1.0 energy per second vs 0.5625 energy per second)
for 10 energy da drone shoots down a missle, it starts at 200 energy and have a 240seconds duration / cost 100 raven energy to create drone
240/(100/0.5625)*100% = 1.35drones per raven
200/240 +1*1.35/10energy per shot = 0.297 missles destroyed per second forever, per raven, as avarage

Zerg-Hero:
ofc da locusts
2locusts per 25sec * 150life = 12life per second can be lost whitout harming yourself per swarmhost, if someone shoots at locusts
Ground DPS15 per locusts
created form verry long distance (over300% of the range of a tempest, if run over creep), and still can do damage

Spawn Changeling, nothing special, besides a scout unit, that's gets 1-shotted if enemy micro a little

Creep tumor, besides a nice stealthed vision building, and a 40%increased locust speed, and a range for crawlers, it also functions as a decoy/a device to delay enemies who attack them
queen creates a tumor for 25energy (25/0.5625=ones per 44.44seconds)
this tumor can cast itself every 15second, and have 50life
10min game queen uptime/2 a tummor could be builded mid-game*60sec/15 = 20 tumors created per 25queen energy
20*50life = 1000 life created per 44.44second per queen, as function to tank damage = 22.5life per second

22.5queen tummor life per sec created / 1.69 life created to tank per second per raven * 100% = 1330%more tank power!

you may say, but you need to kill Auto-Turret, or else it kills you, and creep tummors not shoot
but then I say, you need to kill creep tumor, orelse da locusts kills your units before you even reache da defensive swarmhost position

just not to forget, infested terrans
like auto turrets, it need the caster to come whitin range
however da infestor can do that when stealted walking underground
it starts as a egg 2 armor 70 life
and becomes ifested terran 50life
cost 25energy and last 30 sec = just 0.67 marine upkeep per infestor

we can teoriecraft a little on howmatch time/resources are needed to make units that create free units to become cost effective.
or da other skills free-unit-spawners can cast, like seeking missles or fungle, like detection or stealth
like the interaction between free creeptumors and locusts, and creeptumors adding to da tankyniss and dps of locusts
and da traveltime of locust compared to energy regeneration from raven and its devices, to deal spike-effects in big battles.

I would say+/-
Locust+Creep tumor>Auto-Turret+Point Defense Drone>Creep Tumor>Point Defense Drone>Auto-Turret>Locust>

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Feb 21 2014 10:54am
Yes, I agree. Protoss is disgusting.
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Feb 21 2014 11:18am
Creep
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Feb 21 2014 11:34am
wow nice gold^
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Feb 21 2014 11:53am
Protoss unit.
Good unit.
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Feb 21 2014 12:07pm
Mule, Hunter seeker missile, locust, nexuz cannon

very very very very very very very good

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Feb 21 2014 01:18pm
Quote (NoLimit028 @ Feb 21 2014 12:53pm)
Protoss unit.
Good unit.


zerg too!
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Feb 22 2014 12:49am
Quote (AdapT @ Feb 21 2014 09:34am)
wow nice gold^


what happens when you're a dedicated virgin neckbeard
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Feb 22 2014 01:29am
Mule and Nexus Cannon are pretty close.
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Feb 22 2014 06:59am
Quote (BardOfXiix @ Feb 22 2014 07:29am)
Mule and Nexus Cannon are pretty close.


yes,

its crazy, I think they not read!

Quote
mule
270 minerals before the MULE expires., 50energy costs
3.038 minirals collected per second per orbital command // a scv collects 0.7minirals per second /// 3.04/0.7 = 4.34 free scv (if spent 550minirals for orbital command)


basicly its 150 minirals for 4.34 free scv (if you upgrade your main), and always click mules
that means that you urned 4.34*(50+1/8*100supply)-150=121.25 minirals urned over da full game, when orbital command never is at max energy, and you click mules always


Calldown: Extra Supplies
100 minirals urned for every 50energy used = 1.13 minirals urned per second, per orbital, when use energy on extra supplies
8min*60sec*1.13 = 542.4 minirals urned on 1 orbital command that use all energy for extra supply, over 8 min game.

mebe its me
mule good to repair units, in battle
mule good if all suplly depots already have extra supplies, and orbital command energy is at max
mule is decent, if relay on scan, and orbital energy is max
mule good for ''7'' workors per miniral mine, when zerga swarmhost contains you in your main+natural
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