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Jan 25 2014 12:47am
fucking. disgrace.

will this game be ever fixed?
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Jan 25 2014 02:12am
Quote (red1000 @ 25 Jan 2014 02:47)
fucking. disgrace.

will this game be ever fixed?


viper too stronk at pickoff tanks
toss too strong with slowing field
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Jan 25 2014 02:25am
yeah, 3 terrans too many.
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Jan 25 2014 02:42am
Last season there was 5 protoss, it's fluctuation renders these types of statistics useless.
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Jan 25 2014 06:33pm
Quote (coLstory @ Jan 25 2014 01:42am)
Last season there was 5 protoss, it's fluctuation renders these types of statistics useless.


To an extent, yes. And there are a lot of variables to be considered, like player skill. But if you set up a basic statistics approximation, using the standard alpha of .05, you can get a good feel for the numbers.

Let's define a binomial variable, K. K is the probability that a randomly selected player in the GSL is of our target race--we'll do one for the 5 Protoss, and one for the 3 Terran.

Assuming that the number of players of each race is approximately equal, and that all players are approximately equally skilled, the probability that a randomly selected player will be our target race is .33 (3 races, 1 target race = 1/3).

Since there are 32 players in the GSL, this gives us a standard deviation of (pqn)^1/2, or (.33 * .66 * 32) ^ 1/2 = 2.64, and a mean of .33 * 32 = 10.56.

To find the likelihood of having 5 players of the target race in the GSL, we'll use a standard Z test.
Z = (A - M)/SD, actual minus mean divided by standard deviation. For the Protoss example, it's

(5-10.56)/2.64 = -2.11 = Z

Then you go plug your Z score into a handy dandy calculator, or look it up on a chart, and you'll find that the probability of having 5 or fewer Protoss players in our simulation is p = .017. Since p < alpha, we conclude that, if there is an equal player distribution and everyone is equally skilled, Protoss was underpowered.

A similar case can be made for the Terran situation, and since the number is even smaller I can safely say that the odds are even lower. So currently, one could make the claim that Terran is underpowered within the professional scene.
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Jan 25 2014 07:11pm
Quote (BardOfXiix @ Jan 25 2014 04:33pm)
To an extent, yes.  And there are a lot of variables to be considered, like player skill.  But if you set up a basic statistics approximation, using the standard alpha of .05, you can get a good feel for the numbers.

Let's define a binomial variable, K.  K is the probability that a randomly selected player in the GSL is of our target race--we'll do one for the 5 Protoss, and one for the 3 Terran.

Assuming that the number of players of each race is approximately equal, and that all players are approximately equally skilled, the probability that a randomly selected player will be our target race is .33 (3 races, 1 target race = 1/3).

Since there are 32 players in the GSL, this gives us a standard deviation of (pqn)^1/2, or (.33 * .66 * 32) ^ 1/2 = 2.64, and a mean of .33 * 32 = 10.56.

To find the likelihood of having 5 players of the target race in the GSL, we'll use a standard Z test.
Z = (A - M)/SD, actual minus mean divided by standard deviation.  For the Protoss example, it's

(5-10.56)/2.64 = -2.11 = Z

Then you go plug your Z score into a handy dandy calculator, or look it up on a chart, and you'll find that the probability of having 5 or fewer Protoss players in our simulation is p = .017.  Since p < alpha, we conclude that, if there is an equal player distribution and everyone is equally skilled, Protoss was underpowered.

A similar case can be made for the Terran situation, and since the  number is even smaller I can safely say that the odds are even lower.  So currently, one could make the claim that Terran is underpowered within the professional scene.


Math'd
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Jan 25 2014 09:11pm
Quote (BardOfXiix @ Jan 26 2014 11:33am)
To an extent, yes.  And there are a lot of variables to be considered, like player skill.  But if you set up a basic statistics approximation, using the standard alpha of .05, you can get a good feel for the numbers.

Let's define a binomial variable, K.  K is the probability that a randomly selected player in the GSL is of our target race--we'll do one for the 5 Protoss, and one for the 3 Terran.

Assuming that the number of players of each race is approximately equal, and that all players are approximately equally skilled, the probability that a randomly selected player will be our target race is .33 (3 races, 1 target race = 1/3).

Since there are 32 players in the GSL, this gives us a standard deviation of (pqn)^1/2, or (.33 * .66 * 32) ^ 1/2 = 2.64, and a mean of .33 * 32 = 10.56.

To find the likelihood of having 5 players of the target race in the GSL, we'll use a standard Z test.
Z = (A - M)/SD, actual minus mean divided by standard deviation.  For the Protoss example, it's

(5-10.56)/2.64 = -2.11 = Z

Then you go plug your Z score into a handy dandy calculator, or look it up on a chart, and you'll find that the probability of having 5 or fewer Protoss players in our simulation is p = .017.  Since p < alpha, we conclude that, if there is an equal player distribution and everyone is equally skilled, Protoss was underpowered.

A similar case can be made for the Terran situation, and since the  number is even smaller I can safely say that the odds are even lower.  So currently, one could make the claim that Terran is underpowered within the professional scene.


OK tommy
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Jan 25 2014 09:40pm
Quote (Ferrite @ Jan 25 2014 08:11pm)
OK tommy


wow pls no flame.
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Jan 25 2014 09:40pm
stats are nearly worthless when determining balance and are only ever taken seriously when your beliefs match up with them
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Jan 25 2014 09:45pm
Quote (raineplayshalo2 @ Jan 25 2014 08:40pm)
stats are nearly worthless when determining balance and are only ever taken seriously when your beliefs match up with them


If you look at a large set of data it's more useful, but there are just too many variables to draw many meaningful conclusions about SC2. It's difficult to quantify player skill and the metagame (especially the metagame, a modified Elo system could be used as an approximation at skill) when doing analysis of video games. I try to approach all the SC2 figures with a grain of salt as well as a grain of truth. The fact that only 10% of the GSL is Terran could be a big deal--or it could just be that all the good Terrans had off days/had tough match ups/shitty random chance. Too many moving parts in these equations, and I don't have enough mathematical know-how to do an in-depth analysis.
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