Quote (Cpt_Ghost @ Dec 19 2013 01:05pm)
Sia aka ownyaah had a few good points
First of all I'd suggest you to learn 1-1 build for each matchup and only do those builds till you get masters (or even further), no matter what
try to get a replay or just watch pros do that build and try to understand why is he doing what he is doing.
And well, most importantly you need to get a continous production and expand boldly most of the time
your macro should look like
1 base - 3 raxes 1 factory 1 starport
2 bases - 5 raxes 1 factory 1 starport
3 bases - 8 raxes 2 factories 1 starport
you need to adjust it of course according to what your opponent is making, for example if he goes colossus and he is getting plenty you can add a second starport to be able to produce enough vikings etc
Sia described tvz pretty well, you need to be on constant agression pumping out massive amounts of marines widowmines and medivacs and constantly attack with large waves of units, you need to get a decent marine split skill, but that can be practiced in the arcade game "marine split challenge" Important thing while being agressive, if you have a good amount of units, while you attack on one front, be sure that you send out 1-2 dropships with a handful of marines to other locations to make your zerg opponent multitask and possibly make his hold against your main push a lot weaker, or even if he holds the main front he'll lose a lot of resources to your drops
Well TvT is mostly about having balls and patience, a lot of people don't really understand the matchup, like sia said, but it's really not that complicated
on narrow maps you must get tanks next to your bio ( I'd more suggest making pure tank marine in this case, just get marauders only if he goes mech)
if you are playing marine tank or just bio, you must trade continously, try to attack at multiple locations, spread your units, attack in good concaves, get good upgrades, drop a lot, expand a lot
if you are playing against a mech player with bio, your priority is to not let him max out, you should be ahead in expansions, and try to trade the best you can
if you are playing mech vs mech, you need to go to make good trades, you should push to easily defensible locations near your opponent's base(s), and slowly push forward from that, drop hellbats, and expand behind it
remember, tanks sieged can hold back much larger armies than yours.
If you are playing mech vs bio, you should never take fights where you could lose major amounts of units, trade only little for a large portion of a bio player
max out, try to get as many bases as you can defend at once and try to go for skyterran as fast as you can (This applies to bio play too, get skyterran when you are safe)
tvp is utter shit, try to kill him midgame with massive amounts of bio
I'd suggest opening with a reaper expand.
Oh and I almost forget, if you get to the very lategame, don't really engage unless you must (just go around your opponent's army scaring him, with your army) until you have set up a few planetaries and turrets where you can fall back in case the engagement goes wrong, or just simply equal, it can really save you from zealot remaxes n such dumb shit
This is some really great advice.
Thanks a lot.