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Nov 6 2013 04:34am
I was looking at this just coincidentally today and I had a bit of a chuckle, how far RTS has come. Some of the changes just show how much our expectations for Blizzard has changed. BW was horrible for a long time, as you can see: (emphasis added by me)


Quote
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- patch 1.08
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- Adds support for a new template "Top vs Bottom". This template functions
  like Melee, with the exception that players in each half are automatically
  allied and share vision at game start, thus removing the "who am I allied
  with" question (and reducing the amount of clicking done after the game
  starts). The game creator can move players around between the two sides as
  needed to assign teams properly. Note that Top vs Bottom only works for
  games with two sides - if you want to play 2x2x2 games, you will still need
  to use Melee.


- Adds support for Game Recording. When a game is over, there will be a new
  button "Save Replay" in the victory/defeat screen. If you save a replay, you
  can watch it at a future date. Replays are saved to the "replay" folder inside
  your Maps folder. Create a game and pick your replay from the "replay" folder.
  A replay is always passworded. Up to 7 other people can your your replay game
  to watch it with you; chat is from the people currently connected to the
  replay game. Replay files can be transferred to other people automatically
  (if someone joins your replay game, they get your replay transferred to them
  via the automatic map download facility), or you can copy your replay files
  (replays end in .REP) from your "replay" folder to a desired destination
  manually. See www.blizzard.com\starcraft\replay for more information.
  NOTE: game recording does not work for Team games (Team Melee, Team Free for
  All, Team Capture the Flag).

- Adds support for gateway selection. You can now specify which Battle.net
  cluster to connect to. In normal cases, you will do nothing, and you will
  be sent to the "closest" Battle.net cluster. If you wish to override the
  automatic selection, you can pick a cluster manually.

- Save Game clarification - the save game window now shows:
    Saving Multiplayer Game
    Save Game Name:  XXX
  in order to avoid the "Saving Starcraft Virus 1.0 to Hard Disk" joke.

- If you are really clever, you can crush tanks by landing buildings on them.
  This is the unexpected consequence to fixing a cheeze that allowed players
  to have siege tanks underneath barracks.


- Better proxy support
- Clearer battle.net messages.
- Updated "Connecting to fastest server" messages to be clearer.
- Ladders maps updated.
- Ladder cheating fix - Ladder map alteration fix (Japanese version too)
- Fixed various language translation problems.
- Fixed "gliding SCV" and "teleporting drone" bugs

--------------------
Balance Changes 1.08
--------------------

TERRAN:
Valkyrie:
- Damage increase to 6 per missile.
- Acceleration and velocity increased slightly.
- Build time decreased.

Science Facility:
- Build time decreased.
- Irradiate research cost increased to 200 minerals, 200 gas.
- Yamato Cannon research cost decreased to 100 minerals, 100 gas.

Missile Turret:
- Decreased cost to 75 minerals.


Factory:
- Charon Missile Booster research cost decreased to 100 minerals, 100 gas.

Dropship:
- Increased speed.

Goliath:
- Increased ground attack range.

Battle Cruiser:
- Build time decreased.
- Supply cost decreased to 6.

PROTOSS:
Dragoon:
- Build time increased.

Scout:
- Decreased cost to 275 minerals, 125 gas.


Carrier:
- Supply cost decreased to 6.


Templar:
- Psi Storm Damage reduced.

Corsair:
- Disruption Web spell duration decreased.

Zealot:
- Shields decreased to 60 and hit points increased to 100.

ZERG:
Queen:
- Decreased build cost to 100 minerals, 100 gas.

Ultralisk:
- Supply cost decreased to 4.

Queen's Nest:
- Spawn Broodling cost decreased to 100 minerals, 100 gas.

Hydralisk Den:
- Lurker Aspect cost increased to 200 minerals, 200 gas.
- Hydralisk speed upgrade cost increased to 150 minerals, 150 gas.

Spawning Pool:
- Increased build cost to 200 minerals


Sunken Colony:
- Building armor increased to 2.
- Hit points decreased to 300.


This post was edited by canetoado on Nov 6 2013 04:35am
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Nov 6 2013 06:36am
imagine playing starcraft ladder before people knew how to micro.

now imagine getting 4 pooled @150 instead of 200.

i'm so glad i didn't play starcraft seriously when that was the case.

This post was edited by Nereaux on Nov 6 2013 06:36am
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Nov 6 2013 09:21am
I just did 2v2v2v2 BGH all day/night.
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Nov 6 2013 10:58am
Quote (NoLimit028 @ 6 Nov 2013 11:21)
I just did 2v2v2v2 BGH all day/night.


was all bout dat 2v2 Lost Temple
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Nov 6 2013 11:10am
Quote (NoLimit028 @ Nov 6 2013 10:21am)
I just did 2v2v2v2 BGH all day/night.


same
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Nov 6 2013 12:15pm
If I remember correctly, the 1.07 patch was funniest to a zerg player like myself.
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Nov 6 2013 12:21pm
a long time ago, when i was in middle school i think. we had a korean kid in my home-EC class and "somehow" the topic of starcraft came up. he wanted to 1v1 me and i was more into counterstrike at the time but i was happy to play wuteva. so we add each other lata and he makes a game. Chooses an island map and zerg (big fn suprise). Bout 8min or so pass by and mutas hit my base and game ends. lol i got a taste of korean zergs a long time ago and i think thats where my zerg hate comes from.
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Nov 6 2013 01:17pm
Quote (F150 @ Nov 6 2013 11:58am)
was all bout dat 2v2 Lost Temple


this
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