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Starcraft I & II
> Balance Changes
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Cpt_Ghost
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#1
Sep 23 2013 12:25pm
http://us.battle.net/sc2/en/forum/topic/10038734466#1
A few months ago I was suggesting that air and ground armory upgrades should be combined to make mech better, I was called stupid. Now here it is. Fuck you.
Also, fuck yes on the mech buff.
chi2
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#2
Sep 23 2013 12:37pm
yes please on mech buff.
in sc1, could go pure mech or pure bio but in sc2, harder to go pure mech vs zerg/protoss.
Dasein
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#3
Sep 23 2013 12:39pm
widow mine nerf
dts about as fast as stimmed marines and will outrun overseers. XD
This post was edited by x]FoRsaKeN[x on Sep 23 2013 12:42pm
SnapCity
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#4
Sep 23 2013 12:39pm
Buff to mech + tanks.
Horay for SC2!
GENIUS187
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#5
Sep 23 2013 12:40pm
proxy oracle will be much stronger now.. lol dt's with 3.375 movement speed lmfao. !!
This post was edited by GENIUS187 on Sep 23 2013 12:40pm
SnapCity
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#6
Sep 23 2013 12:42pm
The TLDR list:
So here are the changes we're currently considering testing:
Widow mine splash radius decreased from 1.75 to 1.1
Siege tank attack period decreased from 3 to 2.7
Oracle cost decreased from 150/150 to 150/100
Dark Templar movement speed increased from 2.813 to 3.375
Roach speed upgrade also increases the burrowed roach movement speed from 1.41 to 2.25
This post was edited by NoLimit028 on Sep 23 2013 12:45pm
Cpt_Ghost
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#7
Sep 23 2013 12:45pm
The only thing worries me is that they'll call me a patch terran for meching tvp, while I was doing it since fucking wings of liberty.
GENIUS187
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#8
Sep 23 2013 12:46pm
conclusion; protoss will be much more stronger again after this patch release!!
Vinissex
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#9
Sep 23 2013 01:18pm
buff protoss? lolwut
Svartermetalisk
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#10
Sep 23 2013 01:18pm
If Mech becomes the go to composition i'll probably start playing again
Practicing hours and hours and hours of splitting 100 fucking units in a second to counter the 1 APM action that is pressing the "T" Key is fucking bullshit
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