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Starcraft I & II
> David Kim Discusses Hellbats
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Views: 544
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Hanmin
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#1
Jun 10 2013 11:17pm
Quote
We're looking into it.
Obviously we'd like to see how they turn out in the coming weeks, but initially we're thinking:
1. Too easy to execute
2. Especially in TvT, not a lot of risk to doing them (when you don't lose the Medivac)
3. Might be too early before defenses can be ready
Rather than jumping to conclusions right now, we'll keep a close eye on it and if in fact Hellbat drops do turn out too strong, we'll do something like rolling in some of their damage with the Infernal Pre igniter upgrade.
http://us.battle.net/sc2/en/forum/topic/9280218214?page=1
dwalk1989
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#2
Jun 10 2013 11:21pm
yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!!
LeB
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#3
Jun 10 2013 11:27pm
crybabies strike again
Ferrite
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#4
Jun 10 2013 11:36pm
This still does not address the real issue : moreowduhs.
Kamachi
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#5
Jun 10 2013 11:37pm
good
Testiclese
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#6
Jun 10 2013 11:50pm
It's a good start
Tommyvv
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#7
Jun 11 2013 12:45am
http://wiki.teamliquid.net/starcraft2/Hellbat
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Infernal Pre-Igniter does not affect Hellbats
confusing!
hellbat did some nice damage vs locust,
i beleave it did the most damage, besides tanks
gEckoStar
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#8
Jun 11 2013 01:03am
finally, theyre nerfing the unit that i use one every 40 games
steff
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#9
Jun 11 2013 03:30am
imo it's necessary cuz tvt is only hellbats vs hellbats
so boring
dwalk1989
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#10
Jun 11 2013 03:36am
Quote (gEckoStar @ Jun 11 2013 02:03am)
finally, theyre nerfing the unit that i use one every 40 games
good for you!! you lose all self respect and dignity when you rely on OP units like hellbats!
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