Quote (Nevada @ Jun 4 2013 08:27pm)
Reaper expand, reactor after, ***, 2nd rax, factory, 2nd gas.
Make cc in your main, bunker low ground, wall off your ramp because alot of toss will bypass your unker and fly the msc in your main and sit on your top barracks while all u have is 4-6 marines vs 1-2 stalkers a zealot and msc
Might be hard to stop immortal all ins if unscouted or 4 gates since u dont really have much units at all early on....build relies on scouting/fast upgrades/tech
this.. but i reactor before expo, and before factory i get engeneering bay for early upgrades
and dont let ur reaper die, u need to scout for builds like proxy oracle or blink stalk allin
if u scout u should not have any problem
in early oracles get 1 turret in mineral line
and in blink all in get tanks and bunker up main