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May 30 2013 05:57am
I litterally can't go cc first anymore vs zerg cheezers (early pools) sure I might win a few if guy facing me is just so much worst than me but otherwise not rly

if they go 8-10 pool and I cc first on low ground = lose
If I cc in my main base with a wall = they expo at their natural and take my natural and start making queen/creep/spines and I can't do shit about it because im teching to hellions and they're complete shit vs any buildings/queen + can't land cc at my natural
Also scouting that he's taking my base is really hard when lings are containing me inside my base until I get 2-4 hellions at least and by the time those hellions are out the hatch is done

How do you beat this fucking gay build? literrally like 4 of the past 5 zergs have done this to me

I've done 2 out of 5...won the macro game and got lucky once vs the guy who stole my nat etc I actually was talking to some1 and I forgot my gas so i added 5 rax and pulled off every scv and went all in and won but I got lucky


e/ even if I get to kill everything at my natural...the creep delay etc just delay my cc to land so fucking much lol that it's basically unwinnable unless vs shit players

e/ playing on eu vs 1400-1500 pts shit zergs

This post was edited by Nevada on May 30 2013 06:04am
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May 30 2013 06:07am
Lmk
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May 30 2013 06:25am
cc first is outdated
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May 30 2013 06:27am
Quote (Nevada @ May 30 2013 11:57am)
vs zerg cheezers

im teching to hellions and they're complete shit

yes they are, so why build them?, ontop they are cheeze units themself, bonus damage against workers.
ok, they do damage vs zerglings also, but the speed is useless for defending your ramp
so basicly whats left, sniping workers on a unprotected base, hoping your opponent letting himself owned

hellion speed = 4.25
zergling speed =
Speed 2.9531 (+1.746)
Speed Multiplier on Creep 1.3
Speed on Creep 3.83903 (+2.2698)
Total upgraded on creep = 6.11

so basicly when offensive they are slower
and when defensive, speed is not needed

build a tank, and zerg will think twice next time, when he place a hatchery near hi-ground
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May 30 2013 06:31am
Quote (lowpwnd @ May 30 2013 08:25am)
cc first is outdated


Not really...just not a fan of reapers expand. reapers rarely ever do much anymore, zergs are good at holding it without taking damage + I fear often getting my scv killed when building cc on low ground while reapers on the offensive, thats annoying and happens often

Quote (Tommyvv @ May 30 2013 08:27am)
yes they are, so why build them?, ontop they are cheeze units themself, bonus damage against workers.
ok, they do damage vs zerglings also, but the speed is useless for defending your ramp
so basicly whats left, sniping workers on a unprotected base, hoping your opponent letting himself owned

hellion speed = 4.25
zergling speed =
Speed 2.9531 (+1.746)
Speed Multiplier on Creep 1.3
Speed on Creep 3.83903 (+2.2698)
Total upgraded on creep = 6.11

so basicly when offensive they are slower
and when defensive, speed is not needed

build a tank, and zerg will think twice next time, when he place a hatchery near hi-ground


math craft...nty

hellions are purely for defense against lings/banes all ins

Im taking a fast gas after I go for the cc so I can't tech switch into mass barracks or w-e

I tried teching to banshee but they get stopped


e/ the tank will take forever to come out ++ while the zerg spread 1-2 tumor and get the hatch up...by the time I can land my cc on low ground the zerg will be on 2 fully satured bases

This post was edited by Nevada on May 30 2013 06:33am
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May 30 2013 07:58am
never go cc first on low ground, cuz its an idiot greedy blind open and u just lose if he goes early pool, make always inbase cc and just patrol an scv at 3:40-3:50 and he cant take the hatch
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May 30 2013 08:01am
he can take the hatch though because you dont need to build it so it can mine optimally, it just needs to block the cc from landing
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May 30 2013 08:05am
Quote (Tommyvv @ May 30 2013 07:27am)
yes they are, so why build them?, ontop they are cheeze units themself, bonus damage against workers.
ok, they do damage vs zerglings also, but the speed is useless for defending your ramp
so basicly whats left, sniping workers on a unprotected base, hoping your opponent letting himself owned

hellion speed = 4.25
zergling speed =
Speed 2.9531 (+1.746)
Speed Multiplier on Creep 1.3
Speed on Creep 3.83903 (+2.2698)
Total upgraded on creep = 6.11

so basicly when offensive they are slower
and when defensive, speed is not needed

build a tank, and zerg will think twice next time, when he place a hatchery near hi-ground


hellions are actually quite good.
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May 30 2013 08:20am
Quote (Fej @ May 30 2013 09:58am)
never go cc first on low ground, cuz its an idiot greedy blind open and u just lose if he goes early pool, make always inbase cc and just patrol an scv at 3:40-3:50 and he cant take the hatch


I know, you can cc first on low ground on large 4 player maps tho.

But cc'ing in my main I just get my natural stolen and creep last there for like 30 fucking minutes and im almost mined out in my main by the time creep is gone

Quote (raineplayshalo2 @ May 30 2013 10:01am)
he can take the hatch though because you dont need to build it so it can mine optimally, it just needs to block the cc from landing


are u talking to me or Fej? not sure what you are trying to say.

I get zergs stealing my nat and sometimes I dont see until its actually done because im contained by lings or w-e outside til hellions gets out and I have nothing to scout natural

And once it gets up they make a queen 2-3 spines (obviously i try to avoid this) and drop a few creep tumors and just pain in the ass to kill when u open cc first/rax/gas...


what should I do

This post was edited by Nevada on May 30 2013 08:22am
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May 30 2013 08:20am
stfu n don8 fgz
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