d2jsp
Log InRegister
d2jsp Forums > Other Games > Other Games > Starcraft I & II > Battle Plans > Every Map Needs One!
1237Next
Add Reply New Topic New Poll
Member
Posts: 50,284
Joined: Jun 11 2008
Gold: 2,079.67
May 9 2013 06:52pm
7min mark!
Member
Posts: 65,128
Joined: Oct 25 2006
Gold: 0.69
May 9 2013 06:53pm
Oh dear.
Member
Posts: 2,920
Joined: Jul 7 2011
Gold: 612.02
May 9 2013 06:54pm
looks legit
Member
Posts: 50,284
Joined: Jun 11 2008
Gold: 2,079.67
May 9 2013 07:19pm


so

15pool
extractors
lair
infestation pit
queen
couple of spores
swarmhosts/locust duration
expansion/proxy hatchery
coruptors/oversees/more swarmhosts/creep

This post was edited by Tommyvv on May 9 2013 07:26pm
Member
Posts: 11,692
Joined: Feb 15 2009
Gold: 85.02
May 9 2013 07:22pm
what do you do when they go around the big circle in the middle and kill you
Member
Posts: 50,284
Joined: Jun 11 2008
Gold: 2,079.67
May 9 2013 07:37pm
Quote (dwalk1989 @ May 10 2013 01:22am)
what do you do when they go around the big circle in the middle and kill you


only air can avoid the creep detection, a few spores at the main can fix it
and locust run 40% faster on creep
a combined enemy attack always goes across the middle!
if swarmhost have been build, a done lost is no problemo!
and even if they kill my main, i fastly create my 6-8swarmhost at my proxy hatchery before my infestor pit gets destoyed/kite away my drones
99% sure landforces will be detected before reaching base, and swarmhost will come in action!
avoidence of the swarmhost will be punished whit a push to the enemy ramp!

This post was edited by Tommyvv on May 9 2013 07:42pm
Member
Posts: 1,218
Joined: Jul 2 2012
Gold: 4.20
Warn: 20%
May 9 2013 07:40pm
Lol bolded thread.
Member
Posts: 9,244
Joined: Aug 6 2010
Gold: 38,104.50
May 9 2013 08:05pm
ya you will creep across the map by 7 min gogo
Member
Posts: 11,692
Joined: Feb 15 2009
Gold: 85.02
May 9 2013 08:11pm
Quote (Tommyvv @ May 9 2013 08:37pm)
only air can avoid the creep detection, a few spores at the main can fix it
and locust run 40% faster on creep
a combined enemy attack always goes across the middle!
if swarmhost have been build, a done lost is no problemo!
and even if they kill my main, i fastly create my 6-8swarmhost at my proxy hatchery before my infestor pit gets destoyed/kite away my drones
99% sure landforces will be detected before reaching base, and swarmhost will come in action!
avoidence of the swarmhost will be punished whit a push to the enemy ramp!

sounds solid to me. wanna try it out in some friendly fg wager matches?
Member
Posts: 9,244
Joined: Aug 6 2010
Gold: 38,104.50
May 9 2013 08:34pm
Quote (dwalk1989 @ May 9 2013 10:11pm)
sounds solid to me. wanna try it out in some friendly fg wager matches?


i think id wager against hiim vs clayton

and that says a lot
Go Back To Starcraft I & II Topic List
1237Next
Add Reply New Topic New Poll