d2jsp
Log InRegister
d2jsp Forums > Other Games > Other Games > Starcraft I & II > Wcs
1236Next
Add Reply New Topic New Poll
Member
Posts: 59,371
Joined: Feb 15 2009
Gold: 80.00
May 2 2013 02:20pm
Shuttle perfectly scouts 4gate blinkstalker and prepares for it well, with the supposed counter
yet loses retardedly hard.
why don't they just remove blink already?
Terran all ins get scouted = you can just leave the game, because it's trash
protoss all in in your face = still can just leave

This post was edited by Cpt_Ghost on May 2 2013 02:22pm
Member
Posts: 65,046
Joined: Jul 7 2008
Gold: Locked
May 2 2013 02:28pm
Quote (Cpt_Ghost @ May 2 2013 01:20pm)
Shuttle perfectly scouts 4gate blinkstalker and prepares for it well, with the supposed counter
yet loses retardedly hard.
why don't they just remove blink already?
Terran all ins get scouted = you can just leave the game, because it's trash
protoss all in in your face = still can just leave


What did he prepare with?
Member
Posts: 59,371
Joined: Feb 15 2009
Gold: 80.00
May 2 2013 02:29pm
Quote (BardOfXiix @ 2 May 2013 21:28)
What did he prepare with?


siege tanks widow mines and inbase bunkers, abandoned natural even before the all in did hit.
he prepared for it very well, yet lost terribly.
If terran decides to expand without having stim marauders on the map the game is just lost if p decides to 4gate blink
fucking retarded.
Member
Posts: 14,568
Joined: Jul 2 2007
Gold: 1,456.00
May 2 2013 02:30pm
Quote (BardOfXiix @ May 2 2013 04:28pm)
What did he prepare with?


Tanks, Medivacs, Widowmines on Akilon Wastes.
Member
Posts: 53,726
Joined: Aug 20 2008
Gold: 30.00
May 2 2013 02:31pm
Blink all-in is ultra-strong, if you scout any other protoss all-in 2 min in advance you can pretty much let your granny finish the game for you but scout that build 2 min in advance you're still getting fucking rekt

Member
Posts: 59,371
Joined: Feb 15 2009
Gold: 80.00
May 2 2013 02:32pm
Quote (Svartermetalisk @ 2 May 2013 21:31)
Blink all-in is ultra-strong, if you scout any other protoss all-in 2 min in advance you can pretty much let your granny finish the game for you but scout that build 2 min in advance you're still getting fucking rekt


Well, you can hold it, but you are going to sweat blood for it anyways.
Member
Posts: 23,947
Joined: Jul 15 2008
Gold: 122,361.69
May 2 2013 02:43pm
meh welcome to zerg, even when you scout it isnt unusual to lose, ive lost immortal allins with mass hydra ling

This post was edited by ownyaah on May 2 2013 02:44pm
Member
Posts: 53,726
Joined: Aug 20 2008
Gold: 30.00
May 2 2013 02:45pm
Quote (Cpt_Ghost @ May 2 2013 10:32pm)
Well, you can hold it, but you are going to sweat blood for it anyways.


That's my point

if you scout immortal sentry 2 min before it comes it's pretty much imposible to lose but if you scout blink 2 min before it comes your still pretty much fucked unless you're name is Byun or you happened to blind counter it.

Member
Posts: 65,046
Joined: Jul 7 2008
Gold: Locked
May 2 2013 02:52pm
Quote (Cpt_Ghost @ May 2 2013 01:29pm)
siege tanks widow mines and inbase bunkers, abandoned natural even before the all in did hit.
he prepared for it very well, yet lost terribly.
If terran decides to expand without having stim marauders on the map the game is just lost if p decides to 4gate blink
fucking retarded.


I feel like bio would do better against blink stalkers (esp marauder/medivac) than tanks, as stalkers can blink on tanks, rendering them useless. This of course means they're in range of the marine/marauder forces, but with that much early investment in tanks, the bio will be weak enough to commit.

Another issue with tanks against blink is that tanks are great for static defense, but blink stalkers are far too mobile. You are either forced to split your tanks (meaning the stalkers can blink into weak tank lines) or attempt to chase stalkers around (a losing battle).
Member
Posts: 59,371
Joined: Feb 15 2009
Gold: 80.00
May 2 2013 03:00pm
Quote (BardOfXiix @ 2 May 2013 21:52)
I feel like bio would do better against blink stalkers (esp marauder/medivac) than tanks, as stalkers can blink on tanks, rendering them useless.  This of course means they're in range of the marine/marauder forces, but with that much early investment in tanks, the bio will be weak enough to commit.

Another issue with tanks against blink is that tanks are great for static defense, but blink stalkers are far too mobile.  You are either forced to split your tanks (meaning the stalkers can blink into weak tank lines) or attempt to chase stalkers around (a losing battle).


do you realize you'll have less than 3 marauders without stim by the time 4gate blink hits, if you expanded, right?

This post was edited by Cpt_Ghost on May 2 2013 03:00pm
Go Back To Starcraft I & II Topic List
1236Next
Add Reply New Topic New Poll