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Apr 27 2013 01:36am
So I seem to be having the same issue as this guy: http://eu.battle.net/sc2/en/forum/topic/7339595363

I have mini-lag spikes after buildings finish, or units are produced. Notably when, like the guy mentions in the post buildings like the Cybernetics core finish.


Anyone familiar with this topic and can troubleshoot with me, I will paypal you $5 if the issue gets fixed. It's 3:36 am, heading to sleep now. I'll check up in here in the morning

night night qt pies.
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Apr 27 2013 01:40am
try running the unit preloader map in the arcade before u start laddering
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Apr 27 2013 01:56am
Quote (dwalk1989 @ Apr 27 2013 12:40am)
try running the unit preloader map in the arcade before u start laddering


This, it caches all the animations so your computer has them ready right away. AKA your computer won't lag the first time you see each animation.
/e
It's a custom game if you don't know, it just goes through all the animations in the game.

This post was edited by BardOfXiix on Apr 27 2013 01:57am
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Posts: 30,122
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Apr 27 2013 01:57am
Quote (dwalk1989 @ Apr 27 2013 02:40am)
try running the unit preloader map in the arcade before u start laddering


Quote (BardOfXiix @ Apr 27 2013 02:56am)
This, it caches all the animations so your computer has them ready right away.  AKA your computer won't lag the first time you see each animation.



Nice. Dwalk, PM me your paypal so I can send you $5 if this works ^.^
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