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Apr 9 2013 11:30am
Hey,

I played a few games yesterday and in neo planet s, the 2 zergs I played on this map did that 2base nydus / swarm host / queens / spores rush

The first game i opened stargate and had no idea what that guy was doing, and even if I got enough time to get some collossus with range I still lost badly when he added corruptors
the second one i was lucky enough to go blindly 8gates blink and I managed to blink a group of stalker behind the nydus ans I was able to win with micro

But even if I ended up winning the second one, I am not sure what the best answer is vs that build

If you know it s coming, what would be the best build/army composition to counter it?
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Apr 9 2013 11:43am
get several more cannons, transition into robo if you didnt open robo and get colossi to defend and eventually push out and crush it
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Apr 9 2013 11:44am
Quote (dwalk1989 @ Apr 9 2013 09:43am)
get several more cannons, transition into robo if you didnt open robo and get colossi to defend and eventually push out and crush it


this

you have to react immediately with colossi. once you do that, 2 base swarm host is really, really bad.
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Apr 9 2013 11:55am
If they do it right, it's REALLY hard to deal with actually. But you want to go double robo collosus and do counter attacks while you buy enough time to break out.
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Apr 9 2013 11:59am
Quote (Sigzz @ 9 Apr 2013 18:55)
If they do it right, it's REALLY hard to deal with actually. But you want to go double robo collosus and do counter attacks while you buy enough time to break out.


most important part here.
Get a proxy pylon up, and go fuck him over with a bunch of units at multiple locations.
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Apr 9 2013 12:01pm
Quote (Cpt_Ghost @ Apr 9 2013 05:59pm)
most important part here.
Get a proxy pylon up, and go fuck him over with a bunch of units at multiple locations.




This is actually the problem. There is 1 location. 2 at best. They are on 2bases. And if they use their nydus right/ have a spine or two. It's VERY difficult to do. Also, you usually don't have a giant gateway count right away, and good Zergs are aware that Counters are the solution so they prep for it with extra spine queen or ling. Some even leave 1-2 SH to defend.
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Apr 9 2013 12:02pm
any swarm host play is very weak against proxy pylons and warps, obv.
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Apr 9 2013 12:03pm
Quote (Sigzz @ 9 Apr 2013 19:01)
This is actually the problem. There is 1 location. 2 at best. They are on 2bases. And if they use their nydus right/ have a spine or two. It's VERY difficult to do. Also, you usually don't have a giant gateway count right away, and good Zergs are aware that Counters are  the solution so they prep for it with extra spine queen or ling. Some even leave 1-2 SH to defend.


well, you should just run in with stalkers, and try to pick out queens, and drones, or prod buildings, you can get past a few spines with minimal losses imo, and with every bit of pressure he is losing the grip over you.
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Apr 9 2013 12:05pm
Quote (Cpt_Ghost @ Apr 9 2013 06:03pm)
well, you should just run in with stalkers, and try to pick out queens, and drones, or prod buildings, you can get past a few spines with minimal losses imo, and with every bit of pressure he is losing the grip over you.


Have you ever played protoss?
Run in with stalkers? From a proxy? Vs Speedlings? Vs Spines? SPINES DO BONUS TO STALKERS.
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Apr 9 2013 12:07pm
Quote (Sigzz @ 9 Apr 2013 19:05)
Have you ever played protoss?
Run in with stalkers? From a proxy? Vs Speedlings? Vs Spines? SPINES DO BONUS TO STALKERS.


get a warp prism then, I'm just making suggestions, I don't play protoss.
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