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Dec 3 2012 01:13pm
Was just reading through forums this morning and realized we didn't communicate our general direction for the major balance patch before the holidays.

Terran

1. Redesign Thor ability/Raven seeker missile

2. Push early game Reaper a bit more

3. Hellbats better against melee units, not necessarily better vs. Ranged.

4. We'd really like to see more Medivac usage like we saw in Wings for a time in the past. Currently thinking on a cooldown based speed booster ability.

5. Buff Bio in the late game - with the addition of new units in HotS, we feel Bio in the late game is a bit weak.

6. Buff mech in general - we'd like to maybe test combining the vehicle and air upgrades at the armory.

Zerg

1. Hydralisk movement speed upgrade to Lair

2. Mutalisk buff to speed and/or acceleration

3. Ultralisk changed to be good vs. all ground

4. Nerf Infestor quite heavily

5. Make it easier to unburrow and reposition Swarm Hosts

Protoss

1. Redesign Voidray - we're currently thinking of having the player choose when to activate the charge up ability.

2. Oracle - pulsar beam would now overlap too much with the new Voidray, so we'd like to change the Oracle to be more of a worker harasser.

3. Buff DTs not necessarily for the DT rush case, but to have DTs more often in the late game.

4. Nerf Vortex - we don't like how all or nothing this ability is in Wings, and with new unit adds, we feel we can remove or phase out this ability.

5. Fix Tempests to not counter all late tech Zerg. We currently don't like how Zerg can't go Tier 3 units if Tempests are in play.

6. Make Voidray + Phoenix + Oracle combo a viable strat overall.

These are our current thoughts for each of the races. And please remember none of these changes are final. Our hope is to move into the more fine tuning stages if this major patch turns out well.
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Dec 3 2012 01:18pm
Quote (Cpt_Ghost @ Dec 3 2012 12:13pm)
Was just reading through forums this morning and realized we didn't communicate our general direction for the major balance patch before the holidays.

Terran

1. Redesign Thor ability/Raven seeker missile

2. Push early game Reaper a bit more

3. Hellbats better against melee units, not necessarily better vs. Ranged.

4. We'd really like to see more Medivac usage like we saw in Wings for a time in the past. Currently thinking on a cooldown based speed booster ability.

5. Buff Bio in the late game - with the addition of new units in HotS, we feel Bio in the late game is a bit weak.

6. Buff mech in general - we'd like to maybe test combining the vehicle and air upgrades at the armory.

Zerg

1. Hydralisk movement speed upgrade to Lair

2. Mutalisk buff to speed and/or acceleration

3. Ultralisk changed to be good vs. all ground

4. Nerf Infestor quite heavily

5. Make it easier to unburrow and reposition Swarm Hosts

Protoss

1. Redesign Voidray - we're currently thinking of having the player choose when to activate the charge up ability.

2. Oracle - pulsar beam would now overlap too much with the new Voidray, so we'd like to change the Oracle to be more of a worker harasser.

3. Buff DTs not necessarily for the DT rush case, but to have DTs more often in the late game.

4. Nerf Vortex - we don't like how all or nothing this ability is in Wings, and with new unit adds, we feel we can remove or phase out this ability.

5. Fix Tempests to not counter all late tech Zerg. We currently don't like how Zerg can't go Tier 3 units if Tempests are in play.

6. Make Voidray + Phoenix + Oracle combo a viable strat overall.

These are our current thoughts for each of the races. And please remember none of these changes are final. Our hope is to move into the more fine tuning stages if this major patch turns out well.


I like most of it :) .... Cept buff bio and mech.

This post was edited by Death_killaxx on Dec 3 2012 01:18pm
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Dec 3 2012 01:18pm
Quote (Death_killaxx @ 3 Dec 2012 20:18)
I like most of it :) .... Cept buff bio lol;....


it is necessary to have a viable bio lategame too imo, it just makes games interesting from the viewer's point. Mech's buff will be mostly that there won't be air/and veichle upgrades, just mech upgrades, wich is good, for the same reasons, terran would be a boring ass race without these if not directly played to entertain, just to win.

This post was edited by Cpt_Ghost on Dec 3 2012 01:19pm
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Dec 3 2012 01:22pm
No infestors. No problems.
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Dec 3 2012 01:34pm
How about make Oracle the new void ray, and give the Void an AoE spell? Just throwing some stuff out there, might be a horrible idea.
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Dec 3 2012 01:43pm
Quote (Hanmin @ 3 Dec 2012 20:34)
How about make Oracle the new void ray, and give the Void an AoE spell? Just throwing some stuff out there, might be a horrible idea.


Not a bad idea tbh, protoss doesn't have any aoe air. But should be a warp bomb or something alike the seeker missile
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Dec 3 2012 01:43pm
Quote (Cpt_Ghost @ Dec 3 2012 12:18pm)
it is necessary to have a viable bio lategame too imo, it just makes games interesting from the viewer's point. Mech's buff will be mostly that there won't be air/and veichle upgrades, just mech upgrades, wich is good, for the same reasons, terran would be a boring ass race without these if not directly played to entertain, just to win.


Yeah I guess I see your point. I think the problem is, marines do soooooo much DPS , if they buff marines and mauraders too much, it could cause just a crazy DPS storm of death and killing blows to every race other than terran.
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Dec 3 2012 01:44pm
Quote (Death_killaxx @ 3 Dec 2012 20:43)
Yeah I guess I see your point. I think the problem is, marines do soooooo much DPS , if they buff marines and mauraders too much, it could cause just a crazy DPS storm of death and killing blows to every race other than terran.


Doubt that they'd buff them directly. Might be there a fusion core upgrade for techreactor or smthing, dno.

This post was edited by Cpt_Ghost on Dec 3 2012 01:45pm
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Dec 3 2012 01:47pm
Quote (Cpt_Ghost @ Dec 3 2012 12:44pm)
Doubt that they'd buff them directly. Might be there a fusion core upgrade for techreactor or smthing, dno.


Interesting. Yeah that could be more viable of an option. Upgraded marines are tough as shit though haha, other than marines the bio kinda sucks. Reapers blow . Mauraders are good, but a little costly.
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Dec 3 2012 01:48pm
Dont get your hopes up. This is blizzard we're talking about. Maybe one thing will end up being good, then we'll have a whole new list of complaints.
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