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Oct 26 2012 05:42pm
I guess the ladder is locked. New season Nov. 1.
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Oct 26 2012 05:55pm
New season goal

PvP winrate > 40%

Sitting pretty at 28% right now with
PvZ winrate 65%
PvT winrate 58%
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Oct 26 2012 06:00pm
Quote (LegendaryIcicle @ Oct 26 2012 04:55pm)
New season goal

PvP winrate > 40%

Sitting pretty at 28% right now with
PvZ winrate 65%
PvT winrate 58%


I just started playing again but My PvT and PvP are 70% and 66% atm(50 games) but my PvZ is only 50%(no games won after Hive Timing.) Why do you lose PvP so much and how many PvZs are won after around 18min?
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Oct 26 2012 06:25pm
Quote (TeH SaNdMaN @ Oct 26 2012 08:00pm)
I just started playing again but My PvT and PvP are 70% and 66% atm(50 games) but my PvZ is only 50%(no games won after Hive Timing.) Why do you lose PvP so much and how many PvZs are won after around 18min?


I win more than 50% of my PvZ matches when it gets to hive tech, usually lose more to speedling all ins or mutas because I nexus first into 1gate nexus
The key is making the zerg split their army by attacking their 5th with main army, sending a zealot runby to the 3rd or 4th while warp prism DTs in main to snipe tech
As soon as you see their army reacting to your army you have to leave you'll never win the heads up fight
I also gate robo expand or 2gate robo expand in PvP and they always go either proxy 2gate or 1base colossus all in (the opening is a really good opening vs any aggressive gateway timings just really weak vs the two.)
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Oct 26 2012 06:44pm
Quote (LegendaryIcicle @ Oct 27 2012 11:25am)
I win more than 50% of my PvZ matches when it gets to hive tech, usually lose more to speedling all ins or mutas because I nexus first into 1gate nexus
The key is making the zerg split their army by attacking their 5th with main army, sending a zealot runby to the 3rd or 4th while warp prism DTs in main to snipe tech
As soon as you see their army reacting to your army you have to leave you'll never win the heads up fight
I also gate robo expand or 2gate robo expand in PvP and they always go either proxy 2gate or 1base colossus all in (the opening is a really good opening vs any aggressive gateway timings just really weak vs the two.)


you double expand pvz? wat
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Oct 26 2012 06:49pm
Quote (LegendaryIcicle @ Oct 26 2012 05:25pm)
I win more than 50% of my PvZ matches when it gets to hive tech, usually lose more to speedling all ins or mutas because I nexus first into 1gate nexus
The key is making the zerg split their army by attacking their 5th with main army, sending a zealot runby to the 3rd or 4th while warp prism DTs in main to snipe tech
As soon as you see their army reacting to your army you have to leave you'll never win the heads up fight
I also gate robo expand or 2gate robo expand in PvP and they always go either proxy 2gate or 1base colossus all in (the opening is a really good opening vs any aggressive gateway timings just really weak vs the two.)


Wait you double expo in PvZ?
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Oct 26 2012 06:49pm
Quote (ZachFreeman @ Oct 26 2012 08:44pm)
you double expand pvz? wat


Yeah very easy to do on maps like Cloud Kingdom, Entombed Valley, Ohana, maybe Antiga
Can't do it on very open maps like Daybreak (I veto this gay map)
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Oct 26 2012 06:50pm
Quote (LegendaryIcicle @ Oct 27 2012 11:49am)
Yeah very easy to do on maps like Cloud Kingdom, Entombed Valley, Ohana, maybe Antiga
Can't do it on very open maps like Daybreak (I veto this gay map)


What league are you in? Seems like it could only work if zergs dont scout you, or after seeing it just play a normal game
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Oct 26 2012 06:52pm
Quote (ZachFreeman @ Oct 26 2012 05:50pm)
What league are you in? Seems like it could only work if zergs dont scout you, or after seeing it just play a normal game


I can see it working on entombed because that 3rd is really easy to secure with Gateways and Cannons and maybe Antiga if the zerg isn't too agressive early. I don't see how he can manage it on any other map with regularity unless his opponents are a bit slow.

This post was edited by TeH SaNdMaN on Oct 26 2012 06:52pm
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Oct 26 2012 07:16pm
Quote (ZachFreeman @ Oct 26 2012 08:50pm)
What league are you in? Seems like it could only work if zergs dont scout you, or after seeing it just play a normal game


High Diamond/Low Master

Quote (TeH SaNdMaN @ Oct 26 2012 08:52pm)
I can see it working on entombed because that 3rd is really easy to secure with Gateways and Cannons and maybe Antiga if the zerg isn't too agressive early. I don't see how he can manage it on any other map with regularity unless his opponents are a bit slow.


Easiest map to do it on is Cloud Kingdom/Entombed
Entombed you do a standard wall, 3 nexus on 1 gate and build 3 gates on entrance to 3rd to wall off
Cloud Kingdom you do a standard wall, and use 2 more gates to close off the choke with destructible rocks
Zerg can either a. break down the rocks (build 1 extra cannon with the gates to scare off the lings killing rocks) or b. attack from your 3rd base choke (where your army should already be located)

After your first zealot or stalker you constantly pump out sentries, build a robo right after the 3rd nexus and wall off gateways and get immortals right after your first observer.
They can either play really aggressive with banes or speedlings or roaches (early sentries are a must for this), play super greedy with early 4th (protoss can tech as much as they want off 3 bases, the whole goal in PvZ is a safe 3rd uncontested and with this you are already ahead), or play standard and get rolled over


Game I played about a week ago vs a master level zerg
Went early 3rd gas and 2 gate before nexus because I saw early gas
Nexus started at 8 minutes, you can usually get this down at 6:30~7:00


Natural is walled off with the 2 gates, extra cannon can help but not necessary


3rd base defense

With the placement of my units and buildings, theres only one entrance to my base unless they bust the door which is very cost inefficient for them this early in the game.
Roach max 1a can hit around 12:30~13:00 minutes, I already have 1/1 done going on 2/2
Robo bay almost done, blink almost done, 7 gates and plenty of sentries

Perfectly safe to tech to counter hive
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