Quote (eyewuvd2 @ Feb 23 2013 09:14pm)
if you scout on 9 you'll get to see the gas ... and if he gasses you can 2gate and be 100% safe.. The current metagame is to 1gate and 1rax FE .. but it doesn't need to stay like this. Terran gas openings are either 2rax, hellions, WM or banshee ... all of which can be handled with standard play ....
The fact that they can be used in all matchups doesnt really add to the OP argument .......... zealots are useful in 3 matchups too >.>
The repositioning is a pretty big deal .. I think in mineral lines they're pretty strong. mines in BW didnt detonate on hovering units ... so workers were safe for this. Perhaps removing the fast-burrow upgrade would be fine .. but right now I haven't seen any spectacularly overpowered uses .. other than armies moving around and getting smashed by scattered mines on ramps and stuff. But again is this different than burrowed banelings on a moving army? I don't think so really.
Against Z they're pretty strong .. much stronger than tanks in many ways , esp with a low gas cost ... but 2 supply is a pretty bloated cost for 200 supply army
We're not comparing BW Zealots to SC2 Zealots and even if we were, they were used in all 3 matchups so that wouldn't be a point of contention in a 'which one is better' argument. In a conversation about BWM's vs WM's then it would be a point toward the WM's for versatility and impact on the game.
The thing about WM's in PvT is that I still think Ghost/Viking is overpowered as hell and should be how TvP is played. The WM's just allow the Terran to be incredibly safe vs...anything. There's no drawback to opening WM's, it can't be punished. If you open factory, you shouldn't be able to hold an air attack; yet you can with only a single factory. You shouldn't be able to have such a versatile defensive and offensive unit. The damage they deal is so big that they're still going to be useful in PvT fights and positioning. Like I said, the main problem is that PvT is already Terran favored, you're just adding in a badly designed and overpowered unit into the already favorable matchup. The only real viable unit that Protoss got for the matchup is the Oracle, which doesn't do anything lategame against the super comp that is Ghost/Viking.
e/ In regards to the numbers, it's just different. The comparison is kind of off based since they don't have THAT much in common, aside from the fact that they're mines. I mean, in BW they were used for positioning and combined with Tanks for good siege lines. In SC2 they're going to be used for way different uses. In BW it was cleared by an observer over the area, in SC2 even if you, as Protoss, were going to clear WM's, the WM's themselves can actually kill the observer if you scan. They're just so much more versatile but they're also completely different 'units'. Hell, BWM's weren't even a real unit

But it's still just silly to think that the incredibly one dimensional BWM is anywhere near as good as the WM.
This post was edited by 820 on Feb 23 2013 11:24pm