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Nov 8 2012 06:55pm
Quote (Death_killaxx @ Nov 8 2012 08:37pm)
Have you though?


Are you still posting here? Da Fuck?
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Nov 8 2012 06:56pm
Quote (Death_killaxx @ Nov 8 2012 05:37pm)
Have you though?


I looked up a build once. MC's 1 gate expand.

This season you've played more 1v1's than I have in the past 4 seasons combined.

Have I studied replays? A little. When I played I would watch games I lost. I watch GSL sometimes.
Really you're just looking for any excuse here to say "Oh, well you tryhard to x degree and I don't so clearly I'm not as good as you, what a lifeless nerd you are," when the sad truth is that reality is anything but. :(
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Nov 8 2012 06:57pm
Quote (BardOfXiix @ Nov 8 2012 07:50pm)
That's helpful, because IT are the reason people want infestors nerfed.  Maybe they should nerf neural parasite for good measure.
But leave fungal alone, nobody minds that one.


So IT should not be changed in anyway?
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Nov 8 2012 06:57pm
5 User(s) are reading this topic (0 Guests and 0 Anonymous): Hanmin, eXpLegend, ArnoldChlamydia, Death_killaxx, BardOfXiix

Oh Dead God.
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Nov 8 2012 07:04pm
Quote (eXpLegend @ Nov 8 2012 08:57pm)
So IT should not be changed in anyway?


IT itself is fine right now
Just increase the cost to 50energy per cast so they can't use a fungal and mass out 5~8 IT per infestor
Most lategame zerg usually have about 15+ infestors, and at 8 IT per infestor thats almost 100 free units that they can spawn for free that deals 8 and +1 ranged damage with a super high DPS
Its as if broodlings being spawned from broodlords, spine crawler cancel, or instant remax from 70+ banked larvae isn't enough or something
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Nov 8 2012 07:05pm
Quote (LegendaryIcicle @ Nov 8 2012 05:04pm)
IT itself is fine right now
Just increase the cost to 50energy per cast so they can't use a fungal and mass out 5~8 IT per infestor
Most lategame zerg usually have about 15+ infestors, and at 8 IT per infestor thats almost 100 free units that they can spawn for free that deals 8 and +1 ranged damage with a super high DPS
Its as if broodlings being spawned from broodlords, spine crawler cancel, or instant remax from 70+ banked larvae isn't enough or something


No.
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Nov 8 2012 07:07pm
Quote (LegendaryIcicle @ Nov 8 2012 09:04pm)
IT itself is fine right now
Just increase the cost to 50energy per cast so they can't use a fungal and mass out 5~8 IT per infestor
Most lategame zerg usually have about 15+ infestors, and at 8 IT per infestor thats almost 100 free units that they can spawn for free that deals 8 and +1 ranged damage with a super high DPS
Its as if broodlings being spawned from broodlords, spine crawler cancel, or instant remax from 70+ banked larvae isn't enough or something


Well, they were discussing IT on STOG. Tod said IT can change 200/200 Toss vs 200/200 Zerg, by adding tons of free units i.e. IT. That is what I am talking about. IT makes max armies of zergs so good. 50 energy instead of 25 is too much though. STOG said 30 energy instead of 25 and have 0 armor instead of 2.
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Nov 8 2012 07:10pm
Quote (eXpLegend @ Nov 8 2012 05:57pm)
So IT should not be changed in anyway?


I think they're okay how they are.
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Nov 8 2012 07:21pm
Quote (Kilala @ Nov 8 2012 03:21pm)
why are you set out on convincing yourself that zerg is the hardest race at your level and that's why you're plat?


its actually true, i main-ed toss for original 7 k games since beta, (ask jerhyn or minigun even knows toss was my main for the longest time) was close to 1st in masters always, decided zerg was op and switched, after a lot of play time and practice and getting demoted all the way to gold i bounced back to masters but usually around the 40ish spot mark since. I haven't player terran for a prolonged amount of time so I can't say but no matter the numbers or statistics i know being the 1% who played 2 races to the limit that zerg mechanics are much harder than toss possibly transferable from any race once at an incredibly high level. Also many players on jsp have went from high masters to as low as silver before losing it and reverting back after switching from their main race to zerg.
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Nov 8 2012 07:28pm
Quote (sinbox @ Nov 8 2012 06:21pm)
its actually true, i main-ed toss for original 7 k games since beta, (ask jerhyn or minigun even knows toss was my main for the longest time) was close to 1st in masters always, decided zerg was op and switched, after a lot of play time and practice and getting demoted all the way to gold i bounced back to masters but usually around the 40ish spot mark since. I haven't player terran for a prolonged amount of time so I can't say but no matter the numbers or statistics i know being the 1% who played 2 races to the limit that zerg mechanics are much harder than toss possibly transferable from any race once at an incredibly high level. Also many players on jsp have went from high masters to as low as silver before losing it and reverting back after switching from their main race to zerg.


Zerg is the most different of the 3 races. IMO they're the hardest to learn.
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