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Mar 21 2014 03:18pm
Quote (CrownPrince @ Mar 21 2014 04:17pm)
please play protoss. you should be masters level then according to your previous post


I'll keep my dignity, thanks.
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Mar 21 2014 03:36pm
Quote (Perf3ction @ Mar 21 2014 02:10pm)
while i agree with most of what you say about toss being easy (it is) - it becomes challenging later on.

when you play toss for a while, you begin to realize how dangerous a well micro'd ghost/viking/marauder army can be.  good emps can just insta-lose you the game if you don't split templars ;/


Something something storm something.

Quote (CrownPrince @ Mar 21 2014 02:17pm)
please play protoss. you should be masters level then according to your previous post


Why play it if he doesn't enjoy it? Video games are meant to be for fun.
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Mar 21 2014 04:15pm
Quote (BardOfXiix @ Mar 21 2014 04:36pm)
Something something storm something.



Why play it if he doesn't enjoy it?  Video games are meant to be for fun.


people cry about storm way too much rofl
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Mar 21 2014 04:16pm
Quote (Perf3ction @ Mar 21 2014 02:15pm)
people cry about storm way too much rofl


People cry about Protoss in general way too much.
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Mar 22 2014 03:47am
Quote (BardOfXiix @ Mar 22 2014 04:41am)
You end up with enough minerals to throw down an expand as your push happens.  Or at least if you go 3 rax with constant SCV, marine, marauder production you end up with enough to expand at about 5:45.  The attack is still hitting at the same time (around 6-6:15, up to 6:25 depending on map size) as I've been talking about.  If you read the post where I tested out the timings, you'll see what I mean.  Zerg can (realistically) have 3 queens and 24 lings off 2 bases (and speed).  Terran ends up with 4 marauders and 9 marines and an expand being built as the attack hits.  And stim.

By the time the push is resolved, Terran is on 2 bases with 3 raxes of production, no cut SCVs, and stim off 1 gas.  Zerg has at BEST 3 queens and 2 bases and a lower drone count (1 gas, speed).  Terran is also behind on SCVs (not as much as Zerg is-12+ early larva into lings?!?), since the nat is late, but mules are pretty cool guys.


So he crushes your push, then goes to your natural, and you die. If the Terran is only on 3 rax, then the zerg can literally baneling bust and win. Theres a reason why 1 base pushes aren't in the meta right now.

This post was edited by coLstory on Mar 22 2014 03:47am
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Mar 22 2014 11:45am
Quote (coLstory @ Mar 22 2014 02:47am)
So he crushes your push, then goes to your natural, and you die.  If the Terran is only on 3 rax, then the zerg can literally baneling bust and win.  Theres a reason why 1 base pushes aren't in the meta right now.


How is he going to crush that push? 24 banelings + 3 queens vs 4 marauders + 9 marines won't crush anything unless the Terran is on move command. And if he morphs banelings the lings/queens will die before the banes finish morphing--the lings finish about 5-10 seconds before the units are in range of the Zerg's natural...I dunno if he has time to morph banes for that attack.

And again, that timing is going cross map on a huge map. On one of the "small" maps or on not cross spawns, there would be no time for the Zerg to make banes regardless.

Unless you're advocating blindly building a baneling next and blindly building super early zerglings in hopes that the Terran does this attack BEFORE the first inject.
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Mar 22 2014 11:53am
Quote (BardOfXiix @ 22 Mar 2014 18:45)
How is he going to crush that push?  24 banelings + 3 queens vs 4 marauders + 9 marines won't crush anything unless the Terran is on move command.  And if he morphs banelings the lings/queens will die before the banes finish morphing--the lings finish about 5-10 seconds before the units are in range of the Zerg's natural...I dunno if he has time to morph banes for that attack.

And again, that timing is going cross map on a huge map.  On one of the "small" maps or on not cross spawns, there would be no time for the Zerg to make banes regardless.

Unless you're advocating blindly building a baneling next and blindly building super early zerglings in hopes that the Terran does this attack BEFORE the first inject.


LOL WHAT THE FUCK AM I READING
stop this madness already bard.
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Mar 22 2014 12:01pm
Quote (BardOfXiix @ Mar 21 2014 02:41pm)
You end up with enough minerals to throw down an expand as your push happens.  Or at least if you go 3 rax with constant SCV, marine, marauder production you end up with enough to expand at about 5:45.  The attack is still hitting at the same time (around 6-6:15, up to 6:25 depending on map size) as I've been talking about.  If you read the post where I tested out the timings, you'll see what I mean.  Zerg can (realistically) have 3 queens and 24 lings off 2 bases (and speed).  Terran ends up with 4 marauders and 9 marines and an expand being built as the attack hits.  And stim.

By the time the push is resolved, Terran is on 2 bases with 3 raxes of production, no cut SCVs, and stim off 1 gas.  Zerg has at BEST 3 queens and 2 bases and a lower drone count (1 gas, speed).  Terran is also behind on SCVs (not as much as Zerg is-12+ early larva into lings?!?), since the nat is late, but mules are pretty cool guys.


nope, zerg will crush the push and terran will never take natural lol
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Mar 22 2014 12:29pm
Quote (BardOfXiix @ Mar 23 2014 02:45am)
How is he going to crush that push?  24 banelings + 3 queens vs 4 marauders + 9 marines won't crush anything unless the Terran is on move command.  And if he morphs banelings the lings/queens will die before the banes finish morphing--the lings finish about 5-10 seconds before the units are in range of the Zerg's natural...I dunno if he has time to morph banes for that attack.

And again, that timing is going cross map on a huge map.  On one of the "small" maps or on not cross spawns, there would be no time for the Zerg to make banes regardless.

Unless you're advocating blindly building a baneling next and blindly building super early zerglings in hopes that the Terran does this attack BEFORE the first inject.


You would easily hold it with slow lings and speedlings (if gas opener), 9 marines + 4 marauders, is comical. I think you're looking at the game too mathematically, you can't plan out scenarios like "And if he morphs banelings the lings/queens will die before the banes finish morphing--the lings finish about 5-10 seconds before the units are in range of the Zerg's natural...I dunno if he has time to morph banes for that attack.". How can you say that and generalize every scenario on every different map? I'm pretty sure that this build is too easy to scout and hold, and the terran is too behind. You can't play TvZ without opening a hellion variation. Also, Barracks openers are weak vs baneling busts.
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Mar 22 2014 12:46pm
Quote (coLstory @ Mar 22 2014 12:29pm)
You would easily hold it with slow lings and speedlings (if gas opener), 9 marines + 4 marauders, is comical.  I think you're looking at the game too mathematically, you can't plan out scenarios like "And if he morphs banelings the lings/queens will die before the banes finish morphing--the lings finish about 5-10 seconds before the units are in range of the Zerg's natural...I dunno if he has time to morph banes for that attack.".  How can you say that and generalize every scenario on every different map?  I'm pretty sure that this build is too easy to scout and hold, and the terran is too behind.  You can't play TvZ without opening a hellion variation.  Also, Barracks openers are weak vs baneling busts.


When terrans don't make hellions i just roll my face on my keyboard because i won already
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