Quote (eyewuvd2 @ Feb 23 2013 10:39pm)
this discussion is about widow mines. I'm trying to establish that killing mines is no harder than dealing with cloaked ghosts, for instance. All the same observer/overver-sniping rules apply.
If he has his army behind the widow mines, you lead with a few units and attack in, if he doesnt, then you float an observer close and kill as many as you like with 3 stalkers or hydras. Widow mine range 5, stalker/hydra range 6
andddddddddddddddddddd because the WM damage is projectile and not instant, a single unit can burn many charges. If you played brood-war you'd realize that widowmines are far worse than spider mines ... and somehow protoss players got by
I'm still amazed at how retarded you are yet in masters.
1. You see observer, you kill it. <- this is pretty basic silver league knowledge.
2. Observer dies, enemy can't see your widow mines so they cannot advance. <- same
3. Enemy needs to wait until another method of detection, whether it be oracles/observers. <- same
4. Enemy finally has detection, <- unburrow and fall back or take the fight
And yes, because the widow mine isn't as good as spider mines we should bring back the brood war unit... is this a fucking joke?
Both Protoss/Zerg had some better units in brood war does that mean we need to bring them all to SC2? If you're gunna cry and reminiscence about a unit that died with the game years ago go back to playing brood war and take your autism out of SC2 talks.