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Feb 23 2013 04:12pm
about time zerg players actually need to micro
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Feb 23 2013 04:22pm
Quote (LegendaryIcicle @ Feb 23 2013 06:08pm)
You seeker an observer? This is new


maybe I mis-interpreted this:

Quote (LegendaryIcicle @ Feb 23 2013 03:55pm)
Widowmine/raven is the new lurker/overlord/scourge
Just easier to abuse and be abused


How do you expect to kill an observer with a raven?

The idea of overlord/scourge was to kill the observer so your lurkers are undetected. Perhaps you mean vessel + mines? which was countered with dragoons or attacking around/in

Either way your argument was poor, and the dick rider that posted after you is bad (see "can barely kill diamonds" post)

This post was edited by eyewuvd2 on Feb 23 2013 04:42pm
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Feb 23 2013 04:57pm
i think zerg is fine in terms of balance

our units are boring as fuck, but the playstyle is better now than it was in wol.

it plays more like brood war zerg, in that, i mean, you need to play aggressive as fuck until tier 3 and then you can slow down a little bit against terran, or you already lost to toss.
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Feb 23 2013 05:19pm
Quote (eyewuvd2 @ Feb 23 2013 06:22pm)
maybe I mis-interpreted this:



How do you expect to kill an observer with a raven? 

The idea of overlord/scourge was to kill the observer so your lurkers are undetected.  Perhaps you mean vessel + mines?  which was countered with dragoons or attacking around/in

Either way your argument was poor, and the dick rider that posted after you is bad (see "can barely kill diamonds" post)


Marine?
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Feb 23 2013 06:21pm
Quote (LegendaryIcicle @ Feb 23 2013 07:19pm)
Marine?


marine range 5, enemy units range 5-6, observer sight range 9-10

How do you propose to kill observer with a marine


Edit: If your answer is "attack" then widow mines have no use, rofl

This post was edited by eyewuvd2 on Feb 23 2013 06:22pm
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Feb 23 2013 06:38pm
Quote (eyewuvd2 @ Feb 23 2013 08:21pm)
marine range 5, enemy units range 5-6, observer sight range 9-10

How do you propose to kill observer with a marine


Edit:  If your answer is "attack" then widow mines have no use, rofl


How autistic are you?
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Feb 23 2013 07:21pm
Quote (LegendaryIcicle @ Feb 23 2013 07:38pm)
How autistic are you?


He slammed you so hard that you resorted to calling him retarded instead of providing an actual counter argument. (Because you clearly have none/there isn't one)
Well played.
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Feb 23 2013 07:40pm
D2jsp, where Terran players cry about not being able to kill observers.
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Feb 23 2013 08:39pm
Quote (LegendaryIcicle @ Feb 23 2013 09:40pm)
D2jsp, where Terran players cry about not being able to kill observers.


this discussion is about widow mines. I'm trying to establish that killing mines is no harder than dealing with cloaked ghosts, for instance. All the same observer/overver-sniping rules apply.

If he has his army behind the widow mines, you lead with a few units and attack in, if he doesnt, then you float an observer close and kill as many as you like with 3 stalkers or hydras. Widow mine range 5, stalker/hydra range 6



andddddddddddddddddddd because the WM damage is projectile and not instant, a single unit can burn many charges. If you played brood-war you'd realize that widowmines are far worse than spider mines ... and somehow protoss players got by

This post was edited by eyewuvd2 on Feb 23 2013 08:41pm
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Feb 23 2013 10:49pm
Quote (eyewuvd2 @ Feb 23 2013 10:39pm)
this discussion is about widow mines.  I'm trying to establish that killing mines is no harder than dealing with cloaked ghosts, for instance.  All the same observer/overver-sniping rules apply.

If he has his army behind the widow mines, you lead with a few units and attack in, if he doesnt, then you float an observer close and kill as many as you like with 3 stalkers or hydras.  Widow mine range 5, stalker/hydra range 6



andddddddddddddddddddd because the WM damage is projectile and not instant, a single unit can burn many charges.  If you played brood-war you'd realize that widowmines are far worse than spider mines ... and somehow protoss players got by


I'm still amazed at how retarded you are yet in masters.

1. You see observer, you kill it. <- this is pretty basic silver league knowledge.
2. Observer dies, enemy can't see your widow mines so they cannot advance. <- same
3. Enemy needs to wait until another method of detection, whether it be oracles/observers. <- same
4. Enemy finally has detection, <- unburrow and fall back or take the fight

And yes, because the widow mine isn't as good as spider mines we should bring back the brood war unit... is this a fucking joke?
Both Protoss/Zerg had some better units in brood war does that mean we need to bring them all to SC2? If you're gunna cry and reminiscence about a unit that died with the game years ago go back to playing brood war and take your autism out of SC2 talks.
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