Quote (820 @ Nov 15 2012 08:04pm)
Zerg has been broken since the beginning.
The concept of being able to have your entire end game economy ( 70-80 drones on 3 base ) in the first 10 minutes of the game and your opponent not being able to stop you ADDED to the fact that you actually have the strongest end game ( BL / INF ) makes the race broken and simple to play. You have to either get lucky with an all in or completely outplay your opponent to win.
Throw in the broken Larva mechanic ( hands down the best 'macro mechanic' of the three races ), creep spread ( map hack ), and the strength of their all ins + end game, it's obvious why Zerg is amazing.
man, zerg all-ins are tenacious
Quote (BardOfXiix @ Nov 16 2012 12:30am)
Oh look, someone who actually has a fucking brain rather than crying QQ IMBA all the time.
Thank you for finally voicing what has needed to be said for so long. Just because what you used to do doesn't work anymore doesn't mean that a race is broken. Try altering your approach.
this response has been beaten to death .............. you could apply this "head in the sand" logic to anything and appear rational. Except the fact of the matter is, T/P are almost limited to starting the game at 10 minutes ........ anything sooner than that gets auto shut-down. Hellion cloakshee is the only exception .. coming in at a record breaking 9 minutes
Meanwhile zerg has potential to 2base all-in (nearly guarantees SCV kills and natural lift, even when the T expects it and completes 2 more bunkers prior to the all-in) and deny all scouting while doing it. Stephano ZvT for instance, guaranteed damage barelling down the front with a build order. There are only so many permutations of openers from T ..... and I'd wager that we've found most of them
This post was edited by eyewuvd2 on Nov 16 2012 12:01am