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Oct 14 2013 11:13pm
Quote (ownyaah @ Oct 15 2013 12:13pm)
they just really need to kill the 200/200 army shit. It is ruining the game.  There should be several fronts / skirmishes going on and everything shouldn't be decided by 1 thing / first large army Amove. Like for example the swarm host is stupid as fuck. It should had been lurkers instead. Collosus are stupid, should had been reavers. The only unit sc2 has to offer that i dont dislike is the baneling, viper (although it doesn't fit very well so far), hellion (still worse than vult), tempest.

but im not gonna lie hots made sc2 a more interesting game but it still is more or less the same bullshit game design. It is pretty fucking sad when pvp becomes ur favorit matchup due to the fact that a game isn't decided by 1-2 factors and it doesn't end up becoming a 200 army game. I still think the 1st thing that ruined sc2 was the derpp ur god, all units controlled on one click + how hard units clump up. It does however also seem like blizz is starting to get that, maybe lotv adresses the issues harshly but they still need to change/remove units like immortals that entirely ruin mech in pvt or marauders that removes the "squishy" idea of bio


Agreed with you 100%. Immortals are a huge problem unit which Blizzard refuses to acknowledge. Buffing siege tank attack speed by 11% nigga please.

Also, the whole idea that Terran must kill Protoss before the 20 minute mark, the whole idea that Bio overwhelmingly rapes Protoss T1, the Swarm Host, it's all just so dumb.

Why do you think Rain is such a successful PvT player? Because he plays safe: he knows that late game, Protoss will have a strong advantage over Terran and that at T1, the units he has zero chance of beating Terran.

I also think PvP is the funnest matchup at the moment.
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Oct 14 2013 11:25pm
Quote (dwalk1989 @ Oct 14 2013 09:27pm)
hydra speed is huge. even if you rarely see people attack with hydras, the fact hydras keep up with the roaches allows he zerg to be much more active with his units.

yeah you can mass static D if you want, but you could in BW too and people did. protoss players walling with pylons to stop vulture harrass, flash building four turrets in a clump to repel mutas, zergs building several spines becoming standard

the nexus cannon is really the only thing i dislike but i think it was necessary for protoss vs protoss. widow mines really arent that great as a defensive unit because of how few you can actually spare for defense. the roach baneling 2 base or even 3 base timing actually became stronger in hots because of how easy it is to micro against them and terrans skipping tanks.


Hydra speed is a huge change but not for harass purposes.

And my problem is that you don't have to mass anything--one widowmine blast will often end any harass (or cripple it such that a pittance of units may be used to clean it up). Put one at the main and one at the natural and you've got yourself a pretty strong defense against harass.
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Oct 15 2013 12:02am
dwalk the truthsayer

agreed with pretty much everything
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Oct 15 2013 01:49am
Quote (canetoado @ Oct 15 2013 07:13am)
Agreed with you 100%. Immortals are a huge problem unit which Blizzard refuses to acknowledge. Buffing siege tank attack speed by 11% nigga please.

Also, the whole idea that Terran must kill Protoss before the 20 minute mark, the whole idea that Bio overwhelmingly rapes Protoss T1, the Swarm Host, it's all just so dumb.

Why do you think Rain is such a successful PvT player? Because he plays safe: he knows that late game, Protoss will have a strong advantage over Terran and that at T1, the units he has zero chance of beating Terran.

I also think PvP is the funnest matchup at the moment.


it was the same in BW with BW terrans taking SC2s protoss place and vice versa

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Oct 15 2013 11:39am
I can't remember the last time a game was decided because of a single 200/200 battle. This isn't 2010 anymore. And you guys are also so quick to forget how every TvP in Broad Wars was actually just terran turtling on 3 bases then moving out with a maxed out mech army.

It's just this weird hate parade you guys are on these days. :(

My point was that because hydralisks can keep up with the roaches, it gives the zerg player the option to do more things like runbys and counter attacks because it's a lot less risky now. And widow mines might be great at stopping like a proxy oracle harrass, but it's actually hardly even a factor in a long game. Because 1.) they take up 2 supply and having widow mines covering your bases can take up a lot of supply, and 2.) a few widow mines isnt going to do shit. An entire pack of mutalisks could get hit by 2 widow mines and would give no fucks.

Any decent timing attack will not have any problems with a few widow mines or the nexus cannon. As it has always worked and always will, the power of the timing attack is based purely on how little information your opponent knows about it coming.

This post was edited by dwalk1989 on Oct 15 2013 11:50am
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Oct 15 2013 11:49am
Quote (dwalk1989 @ 15 Oct 2013 18:39)
I can't remember the last time a game was decided because of a single 200/200 battle. This isn't 2010 anymore. And you guys are also so quick to forget how every TvP in Broad Wars was actually just terran turtling on 3 bases then moving out with a maxed out mech army.

It's just this weird hate parade you guys are on these days. :(


Actually it wasn't completely that. You had to be very present on the map with vultures and mines and you were anyways doing pushes before 200/200 else you would just instantly die to carriers, eh.
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Oct 15 2013 11:51am
Quote (Cpt_Ghost @ Oct 15 2013 12:49pm)
Actually it wasn't completely that. You had to be very present on the map with vultures and mines and you were anyways doing pushes before 200/200 else you would just instantly die to carriers, eh.


I know, but everyone else is drastically simplifying sc2 so fuck em.
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Oct 15 2013 11:58am
Quote (dwalk1989 @ Oct 15 2013 10:39am)
I can't remember the last time a game was decided because of a single 200/200 battle. This isn't 2010 anymore. And you guys are also so quick to forget how every TvP in Broad Wars was actually just terran turtling on 3 bases then moving out with a maxed out mech army.

It's just this weird hate parade you guys are on these days. :(


Something about vultures here.

But I will give you TvP being a less-than-enthralling turtlefest in SCBW.
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Oct 15 2013 12:30pm
gg
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Oct 15 2013 12:53pm
Quote (BardOfXiix @ Oct 15 2013 12:58pm)
Something about vultures here.

But I will give you TvP being a less-than-enthralling turtlefest in SCBW.


Something about vultures, dragoons with range, terran being required to get siege tanks fast, etc.

not unlike protoss getting sentries, terran getting a bunker, zerg getting several extra queens, etc
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