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Nov 8 2012 04:57pm
6th change:
Make infestor 3 supply instead of 2. So you cant make too many of them in 200/200 unit composition.
- Disagree, not necessary if other nerfs to infestors were being applied

7th change:
Give Infested Terran eggs the same amount of HP as Infested Terran itself. So it's actually usefull to focus eggs before they spawn.
- Disagree, but increase the IT cost to 50/cast not 25/cast

Being talked about on STOG. They said 30 instead of 25 for IT. Also they said IT have 0 armor instead of 2.
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Nov 8 2012 04:57pm
Quote (Death_killaxx @ Nov 8 2012 05:44pm)
The solution to fungal growth is to nerf the energy.

Although, if they do that, they need to buff some units, like hydras, ultras and mutas.

Otherwise, we cannot use the Infestor as a miracle unit to save us from voids , drops and early pushes from protoss or terran.


hahahahahahaha

Now we observe the baffled moron, in an unfamiliar habitat, as he tries to word his way back into social acception. We see that it is not going well. In fact, it's backfiring.
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Nov 8 2012 04:59pm
Quote (Floooopy @ Nov 8 2012 06:57pm)
hahahahahahaha

Now we observe the baffled moron, in an unfamiliar habitat, as he tries to word his way back into social acception. We see that it is not going well. In fact, it's backfiring.


Just ignore him, I know it is super hard. You just have pity for him and his stupidity.

Nerf energy lol
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Nov 8 2012 05:43pm
Quote (crazysmoker92 @ Nov 8 2012 01:28pm)
have you ever played vs a zerg that didn't make an overseer?.. seriujsly what are you bronze?


Just because they MAKE them doesn't mean they USE them well. When's the last time you saw contaminate used in a pro game? There is some serious potential to fuck up timings/remaxing with good use of contaminate. Delay upgrades, shut down factories/robos...

Quote (Cpt_Ghost @ Nov 8 2012 01:33pm)
Nope, ghost timings are shit now, snipe doesn't even 1shot a baneling now  - useless
In tvp it's very allinish to go that early for ghosts, cuz they aren't that useful if they don't have proper support.

I used to do ghost timings pre snipe nerf, where i had to play a fucking micro tournament sniping banelings and stuff
I want those times back :cry:


Yeah, it isn't really an attack to pressure if you go ghosts TvP, it's intended to kill at least a base...EMP is so strong vs small armies early game though, cut their hp in half and blow through 'em with stim. I kind of want to come up with a TvZ ghost all in now.

Quote (Floooopy @ Nov 8 2012 03:09pm)
All he's doing is creating Nevada-like numbers based off of what he thinks it's like. It's sort of ridiculous.

I feel like nobody has even mastered the protoss race yet. There is so much more people could do with them, but it's hard because none of it comes naturally with the race (1a 1a deathball). Rain and Oz, and Hero, + a few more, are the ones that I've seen play protoss the best.

Zerg is incredibly easy to learn. You just need to learn the concept of injecting hatcheries with larvae, and scouting/reacting to everything your opponent does. That is all there is to zerg. Plus a bunch of bullshit apm-intensive moves. Basically, you need to understand a few concepts of zerg, then spend the rest of your bronze-through-masters(or gm) time perfecting all of it.

Terran can be played more ways than any other race. This leaves more room for creativity. This also makes them harder to learn. The easiest way to play Terran is MMM. Once you play people that know how to use colossus and banelings, you need to learn timings for that and the correct unit composition. As terran, if you're caught off guard with a tech switch, you are FUCKED. Whether it be hts, infestors(and you only have mmm), colossi, archons, whatever. If they have 5 upgraded archons with a bunch of zealots to support, and you don't have ghosts, you lose the game. That is why terran is the hardest race to learn.


We started to see flashes of ingenuity in PvZ with the sentry warp prism play. There is a ton more potential for harass combos, like observer stalker attacks we saw early after release/in the beta, HT drops, more DT play (esp mid/late game), FF + storm...I think HotS will bring more avenues for Protoss to experiment. The problem is that most of what Protoss can do is little gimmicky plays that will happen maybe once every 5 games where you see the perfect spot to do some fancy pants shenanigans. The potential plays are devastating, to be sure, but so difficult to find the right circumstance. We might see expanded harass opportunities for Protoss in the mid game but the problem is that without splash damage, they're too vulnerable to getting raped by a timing if the opponent recognizes that they're going for harass.

And Terran is the hardest to master, IMO, because of the micro required. Splitting is hard. Getting caught unsieged is easy. Figuring out what counters you need when isn't so bad because of scan, but you're right--miss a window and you're in deep trouble. Usually you can survive the first attack on MMM (or marine tank, whatever you want) but if you don't start the switch right after that, or you're far away from the required tech, you're dead. Miss micro against splash damage? Dead. That's why mech is becoming so popular. Miss micro again--oh wait, little to no micro required. Just macro like a mofo and get vikings when you see broods.
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Nov 8 2012 05:47pm
Quote (Death_killaxx @ 9 Nov 2012 00:29)
more like how you kids are. Crying about Brood lords and Infestors. We have 2 good units, that can deal good damage and you guys want to nerf it.

You have tanks. marines . marauders.  vikings . ravens . ghosts.


Quote (Death_killaxx @ 9 Nov 2012 00:26)
Cry about it


You're a fucking joke. Just shut up and be terrible in silence.
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Nov 8 2012 05:50pm
Quote (eXpLegend @ Nov 8 2012 03:57pm)
6th change:
Make infestor 3 supply instead of 2. So you cant make too many of them in 200/200 unit composition.
- Disagree, not necessary if other nerfs to infestors were being applied

7th change:
Give Infested Terran eggs the same amount of HP as Infested Terran itself. So it's actually usefull to focus eggs before they spawn.
- Disagree, but increase the IT cost to 50/cast not 25/cast

Being talked about on STOG. They said 30 instead of 25 for IT. Also they said IT have 0 armor instead of 2.


That's helpful, because IT are the reason people want infestors nerfed. Maybe they should nerf neural parasite for good measure.
But leave fungal alone, nobody minds that one.
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Nov 8 2012 06:05pm
DID I JUST READ BUFF MUTA?
WAT
THE
FUCK
LOL
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Nov 8 2012 06:10pm
This is funny because you're all biased Terran and Protoss players, who have trouble with Zerg.

I find it ironic that you are all hating on zergs. I'm coming from the lower leagues, where zerg is hard to play against the all ins and shit.
Maybe once I get to your levels, I will agree but right now, I do not agree with you. Stop acting like primadonas.

This post was edited by Death_killaxx on Nov 8 2012 06:11pm
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Nov 8 2012 06:14pm
Quote (Death_killaxx @ Nov 8 2012 05:10pm)
This is funny because you're all biased Terran and Protoss players, who have trouble with Zerg.

I find it ironic that you are all hating on zergs.  I'm coming from the lower leagues, where zerg is hard to play against the all ins and shit.
Maybe once I get to your levels, I will agree but right now, I do not agree with you. Stop acting like primadonas.


Right, because none of us ever played in lower levels, we just magically teleported to higher play levels.
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Nov 8 2012 06:16pm
Quote (BardOfXiix @ Nov 8 2012 05:14pm)
Right, because none of us ever played in lower levels, we just magically teleported to higher play levels.


That's not what I am saying. If you can read. You would know that. The nerf affects everyone.
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