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Mar 20 2014 06:02pm
Guess i can keep abusing this fucking retarded mechanic. thanks blizz for the free wins.
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Mar 20 2014 06:52pm
Timing is 6:15-6:20. Playing around with unit counts. Preliminary tries yielded 4 marauders, 9 marines at his base at 6:25 on a huge map going corners. Also had an expand being built around 5:45-6 minutes. Looking at using reactors/potential places to cut 1-2 SCVs.

With a 15 hatch 15 pool 15 gas, if Zerg uses 100% of the larva from his first two injects he can have 24 lings at about 6:15, which is around when the attack would hit. 3 queens, speed is done.

Gotta say, I'm liking Terran's odds to do some damage here. In a unit tester with no micro, Zerg won by about a queen on average. Give those MM some stutter step and they beat the Zerg army, killing all 3 queens and likely killing several drones, forcing more lings, etc. Also, this is assuming Zerg does a full round of lings at the right time. If they do another round of drones at 5:45 or whenever the inject pops, they just die flat out.

To me, this looks like it has some potential...especially for someone who wanted to take the time to develop the timing attack more seriously.

Quote (Cpt_Ghost @ Mar 20 2014 03:42pm)
zergs are grabbing insanely early thirds with low unit counts nowadays
shifting meta would definitely change this, but even having up a natural and holding a 1 base shit like that is a huge advantage, no need for a third that early in this situation.


Depends on how many queens die and how much larva needs to be used for lings/blings/roaches/whatever.
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Mar 20 2014 07:05pm
Quote (BardOfXiix @ Mar 20 2014 07:52pm)
Timing is 6:15-6:20.  Playing around with unit counts.  Preliminary tries yielded 4 marauders, 9 marines at his base at 6:25 on a huge map going corners.  Also had an expand being built around 5:45-6 minutes.  Looking at using reactors/potential places to cut 1-2 SCVs.

With a 15 hatch 15 pool 15 gas, if Zerg uses 100% of the larva from his first two injects he can have 24 lings at about 6:15, which is around when the attack would hit.  3 queens, speed is done.

Gotta say, I'm liking Terran's odds to do some damage here.  In a unit tester with no micro, Zerg won by about a queen on average.  Give those MM some stutter step and they beat the Zerg army, killing all 3 queens and likely killing several drones, forcing more lings, etc.  Also, this is assuming Zerg does a full round of lings at the right time.  If they do another round of drones at 5:45 or whenever the inject pops, they just die flat out.

To me, this looks like it has some potential...especially for someone who wanted to take the time to develop the timing attack more seriously.



Depends on how many queens die and how much larva needs to be used for lings/blings/roaches/whatever.


i think if zerg sees 2-3 rax and no cc down, there will be 3-4 spines, 3 queens and slings.

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Mar 20 2014 07:23pm
Needs to be scouted, also problem back then zerg didn't have speedy overlords like they do now.
This would be scouted easily and it just feels like it could be stopped.

Most likely zerg is going to stop that attack and be far in the lead.
Which is why reducing stim research time wouldn't change anything besides holding on to protoss blink all ins.

Seems like smart buff to me!
Will blizzard do it?
Most likely not, but I wouldn't mind seeing it happen.
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Mar 20 2014 07:25pm
Quote (NoLimit028 @ Mar 20 2014 08:23pm)
Needs to be scouted, also problem back then zerg didn't have speedy overlords like they do now.
This would be scouted easily and it just feels like it could be stopped.

Most likely zerg is going to stop that attack and be far in the lead.
Which is why reducing stim research time wouldn't change anything besides holding on to protoss blink all ins.

Seems like smart buff to me!
Will blizzard do it?
Most likely not, but I wouldn't mind seeing it happen.


they wont do it cause terran will do stim pushes to cancel nexus and then protoss cant make no units until 830 anymore
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Mar 20 2014 07:26pm
Quote (G_Eagle @ Mar 20 2014 08:25pm)
they wont do it cause terran will do stim pushes to cancel nexus and then protoss cant make no units until 830 anymore


Well I'm all about nerfing blink.
Won't deny a protoss nerf.
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Mar 20 2014 08:06pm
Quote (NoLimit028 @ Mar 20 2014 06:23pm)
Needs to be scouted, also problem back then zerg didn't have speedy overlords like they do now.
This would be scouted easily and it just feels like it could be stopped.

Most likely zerg is going to stop that attack and be far in the lead.
Which is why reducing stim research time wouldn't change anything besides holding on to protoss blink all ins.

Seems like smart buff to me!
Will blizzard do it?
Most likely not, but I wouldn't mind seeing it happen.


It is possible to deny scouting/hide 2 of the rax. Or, if you get scouted, to just transition out. And since Zerg is forced to defend so heavily, and at the speed of RIGHT FUCKING NOW, the Terran player can force 12 early larva to lings and some spines for the cost of a slightly later CC. 11 larva not going to workers + delaying the 3rd? Sounds like an okay situation for Terran players, even if this attack is scouted.

Also, if this is done on not cross spawn, I'm pretty sure the Zerg just flat out dies. I tested this on cross spawns on like, the biggest map I could find. If these are adjacent spawns, take several seconds of travel time off the clock and the attack actually hits before the first round of lings spawn -> game ends.

Quote (NoLimit028 @ Mar 20 2014 06:26pm)
Well I'm all about nerfing blink.
Won't deny a protoss nerf.


I don't really see why a blink nerf would be a bad way to approach fixing blink attacks. Maybe make blink require a templar archives or a dark shrine. That would fuck any blink timing attacks straight up the ass without damaging the potency of late game blink.

It would, however, severely constrict the timing attacks for PvP.

This post was edited by BardOfXiix on Mar 20 2014 08:09pm
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Mar 21 2014 03:01am
Quote (BardOfXiix @ 21 Mar 2014 01:52)
Timing is 6:15-6:20.  Playing around with unit counts.  Preliminary tries yielded 4 marauders, 9 marines at his base at 6:25 on a huge map going corners.  Also had an expand being built around 5:45-6 minutes.  Looking at using reactors/potential places to cut 1-2 SCVs.

With a 15 hatch 15 pool 15 gas, if Zerg uses 100% of the larva from his first two injects he can have 24 lings at about 6:15, which is around when the attack would hit.  3 queens, speed is done.

Gotta say, I'm liking Terran's odds to do some damage here.  In a unit tester with no micro, Zerg won by about a queen on average.  Give those MM some stutter step and they beat the Zerg army, killing all 3 queens and likely killing several drones, forcing more lings, etc.  Also, this is assuming Zerg does a full round of lings at the right time.  If they do another round of drones at 5:45 or whenever the inject pops, they just die flat out.

To me, this looks like it has some potential...especially for someone who wanted to take the time to develop the timing attack more seriously.



Depends on how many queens die and how much larva needs to be used for lings/blings/roaches/whatever.


depends if he dies or not.
If he holds he is okay if he has his second hatch up.
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Mar 21 2014 04:06am
Right now, the top 16 spots on ladder is taken by 10 Terran players. Normally, Terran players don’t do so well on ladder but I feel that things have gotten very serious now that there are 10 Terran players up there. When I see things like that, I feel that I’m not the only one who does badly in PvT. Widow mines have become very OP. In fact, I actually think that BW spider mines were better.
That additional damage against shield was really big. Now Protoss can’t play using a templar build order. Once Terrans realized that, they are now so much more daring. And even without all that, Terran is still too strong. It’s like WoL Brood Lord/Infestor/Corruptor level.
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Mar 21 2014 12:10pm
Quote (Cpt_Ghost @ Mar 21 2014 02:01am)
depends if he dies or not.
If he holds he is okay if he has his second hatch up.


If he holds he's on 2 base vs 2 base with few/no queens up and a low drone count. He's not dead as fuck but I wouldn't put him in a happy situation.
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