Quote (NoLimit028 @ Mar 20 2014 06:23pm)
Needs to be scouted, also problem back then zerg didn't have speedy overlords like they do now.
This would be scouted easily and it just feels like it could be stopped.
Most likely zerg is going to stop that attack and be far in the lead.
Which is why reducing stim research time wouldn't change anything besides holding on to protoss blink all ins.
Seems like smart buff to me!
Will blizzard do it?
Most likely not, but I wouldn't mind seeing it happen.
It is possible to deny scouting/hide 2 of the rax. Or, if you get scouted, to just transition out. And since Zerg is forced to defend so heavily, and at the speed of RIGHT FUCKING NOW, the Terran player can force 12 early larva to lings and some spines for the cost of a slightly later CC. 11 larva not going to workers + delaying the 3rd? Sounds like an okay situation for Terran players, even if this attack is scouted.
Also, if this is done on not cross spawn, I'm pretty sure the Zerg just flat out dies. I tested this on cross spawns on like, the biggest map I could find. If these are adjacent spawns, take several seconds of travel time off the clock and the attack actually hits before the first round of lings spawn -> game ends.
Quote (NoLimit028 @ Mar 20 2014 06:26pm)
Well I'm all about nerfing blink.
Won't deny a protoss nerf.
I don't really see why a blink nerf would be a bad way to approach fixing blink attacks. Maybe make blink require a templar archives or a dark shrine. That would fuck any blink timing attacks straight up the ass without damaging the potency of late game blink.
It would, however, severely constrict the timing attacks for PvP.
This post was edited by BardOfXiix on Mar 20 2014 08:09pm