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Oct 14 2013 06:51pm
graphic gameplay everything
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Oct 14 2013 06:59pm
Quote (BardOfXiix @ Oct 14 2013 07:17pm)
I think you're echoing a lot of the same sentiments that many players are feeling.  It's just so challenging to do anything other than a 200/200 clash because of how strong defense has become in HotS.  Yes, there has always been a defender's advantage, and always should be, but Blizzard blew it out of proportion...mostly to counter the complaints of the community in regards to timing attacks and 1 base PvP play (Nexus cannon with regards to PvP, TvP 11 minute timing attack, fast roach maxes; widow mines with regards to PvT/TvT timings (not a lot of ZvT timmings in WoL, it was just turtle for broodlords); spores vs stargate openers ZvP).  The medivac boost was one of only a few new harass options...the other was the oracle.  And while these make it easier to get to your opponent's base (let's ignore 1 base proxy oracle play for now, shall we Nevada?) the new methods of defense make it harder to deal damage against a prepared opponent.

Also, as the game develops more, build orders become more concise.  They leave fewer weaknesses for players to exploit with timing attacks or harass.  And with so much support towards the defensive side of the game, harassing just hasn't been as effective lately.


You're not wrong but they also did several things to make harrassing stronger: like make mutalisks fast as shit and give them fast health regen, oracles that can clear a mineral line in seconds, faster warp prism, faster reaper with regen, fast hydras, cheaper dt shrine, vipers give zerg a way to really fuck up a protoss players situation without actually clashing armies, and more im sure im forgetting.

It's natural for people to get better at defending these things, WoL just made it weird because the maps were just terrible for the first year of the game. Broodwar became the most competitive and most exciting to watch when the very top players were playing great defensive based macro games. These guys had no weaknesses. Nobody could do some clever timing and kill them, they lost because their opponent out mulitasked them in a macro game (in general, i know there are exceptions but there are for both games, moreso for SC2 actually).

They're both great games, but unfortunately SC2 is relevant the same time LoL is and is being overshadowed. So naturally the band wagoners declare the game is dead because MLG stops supporting SC2 because they dont want to pay Blizzard anymore for the rights since Riot lets them run LoL for free. Does no one remember that the MLG prize pools have been insanely small? And naturally threads like this pop up.

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Oct 14 2013 07:08pm
Quote (dwalk1989 @ Oct 15 2013 12:59am)
You're not wrong but they also did several things to make harrassing stronger: like make mutalisks fast as shit and give them fast health regen, oracles that can clear a mineral line in seconds, faster warp prism, faster reaper with regen, fast hydras, cheaper dt shrine, vipers give zerg a way to really fuck up a protoss players situation without actually clashing armies, and more im sure im forgetting.

It's natural for people to get better at defending these things, WoL just made it weird because the maps were just terrible for the first year of the game. Broodwar became the most competitive and most exciting to watch when the very top players were playing great defensive based macro games. These guys had no weaknesses. Nobody could do some clever timing and kill them,  they lost because their opponent out mulitasked them in a macro game (in general, i know there are exceptions but there are for both games, moreso for SC2 actually).

They're both great games, but unfortunately SC2 is relevant the same time LoL is and is being overshadowed. So naturally the band wagoners declare the game is dead because MLG stops supporting SC2 because they dont want to pay Blizzard anymore for the rights since Riot lets them run LoL for free. Does no one remember that the MLG prize pools have been insanely small? And naturally threads like this pop up.


tldr
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Oct 14 2013 07:10pm
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Oct 14 2013 07:19pm
Quote (jmy69 @ Oct 15 2013 01:10am)
http://www.youtube.com/watch?v=O6HKh0tEUFc


korea sure is crazy lol
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Oct 14 2013 07:22pm
Quote (jmy69 @ Oct 14 2013 08:10pm)
http://www.youtube.com/watch?v=O6HKh0tEUFc


they go crazy for world of tanks
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Oct 14 2013 08:06pm
Quote (dwalk1989 @ Oct 14 2013 05:59pm)
You're not wrong but they also did several things to make harrassing stronger: like make mutalisks fast as shit and give them fast health regen, oracles that can clear a mineral line in seconds, faster warp prism, faster reaper with regen, fast hydras, cheaper dt shrine, vipers give zerg a way to really fuck up a protoss players situation without actually clashing armies, and more im sure im forgetting.

It's natural for people to get better at defending these things, WoL just made it weird because the maps were just terrible for the first year of the game. Broodwar became the most competitive and most exciting to watch when the very top players were playing great defensive based macro games. These guys had no weaknesses. Nobody could do some clever timing and kill them,  they lost because their opponent out mulitasked them in a macro game (in general, i know there are exceptions but there are for both games, moreso for SC2 actually).

They're both great games, but unfortunately SC2 is relevant the same time LoL is and is being overshadowed. So naturally the band wagoners declare the game is dead because MLG stops supporting SC2 because they dont want to pay Blizzard anymore for the rights since Riot lets them run LoL for free. Does no one remember that the MLG prize pools have been insanely small? And naturally threads like this pop up.


I'll give you mutas and fast warp prisms. DT shrine doesn't factor into the pro scene much from what I've seen, and hydras aren't a harass unit. Reapers aren't used in the mid game--they're more of a scout now than a harassing unit. Also medivacs (but I mentioned those along with the oracle). I just think that the defensive options provided by HotS outshine all of those. Spores at any point crush on mutas/warp prisms/DTs/banshees. Widowmines lolderp 90% of harass attempts in a single shot. And nexus cannon is pretty good too. So while some harass was added, the amount of defense that was added vastly outshines the harass potential, IMO.
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Oct 14 2013 08:13pm
Quote (BardOfXiix @ Oct 15 2013 03:06am)
I'll give you mutas and fast warp prisms.  DT shrine doesn't factor into the pro scene much from what I've seen, and hydras aren't a harass unit.  Reapers aren't used in the mid game--they're more of a scout now than a harassing unit.  Also medivacs (but I mentioned those along with the oracle).  I just think that the defensive options provided by HotS outshine all of those.  Spores at any point crush on mutas/warp prisms/DTs/banshees.  Widowmines lolderp 90% of harass attempts in a single shot.  And nexus cannon is pretty good too.  So while some harass was added, the amount of defense that was added vastly outshines the harass potential, IMO.


they just really need to kill the 200/200 army shit. It is ruining the game. There should be several fronts / skirmishes going on and everything shouldn't be decided by 1 thing / first large army Amove. Like for example the swarm host is stupid as fuck. It should had been lurkers instead. Collosus are stupid, should had been reavers. The only unit sc2 has to offer that i dont dislike is the baneling, viper (although it doesn't fit very well so far), hellion (still worse than vult), tempest.

but im not gonna lie hots made sc2 a more interesting game but it still is more or less the same bullshit game design. It is pretty fucking sad when pvp becomes ur favorit matchup due to the fact that a game isn't decided by 1-2 factors and it doesn't end up becoming a 200 army game. I still think the 1st thing that ruined sc2 was the derpp ur god, all units controlled on one click + how hard units clump up. It does however also seem like blizz is starting to get that, maybe lotv adresses the issues harshly but they still need to change/remove units like immortals that entirely ruin mech in pvt or marauders that removes the "squishy" idea of bio

This post was edited by ownyaah on Oct 14 2013 08:36pm
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Oct 14 2013 09:32pm
Quote (ownyaah @ Oct 14 2013 07:13pm)
they just really need to kill the 200/200 army shit. It is ruining the game.  There should be several fronts / skirmishes going on and everything shouldn't be decided by 1 thing / first large army Amove. Like for example the swarm host is stupid as fuck. It should had been lurkers instead. Collosus are stupid, should had been reavers. The only unit sc2 has to offer that i dont dislike is the baneling, viper (although it doesn't fit very well so far), hellion (still worse than vult), tempest.

but im not gonna lie hots made sc2 a more interesting game but it still is more or less the same bullshit game design. It is pretty fucking sad when pvp becomes ur favorit matchup due to the fact that a game isn't decided by 1-2 factors and it doesn't end up becoming a 200 army game. I still think the 1st thing that ruined sc2 was the derpp ur god, all units controlled on one click + how hard units clump up. It does however also seem like blizz is starting to get that, maybe lotv adresses the issues harshly but they still need to change/remove units like immortals that entirely ruin mech in pvt or marauders that removes the "squishy" idea of bio


What changes do you propose to stop the 200/200 army clashes and promote multiple fronts of aggression?
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Oct 14 2013 10:27pm
Quote (BardOfXiix @ Oct 14 2013 09:06pm)
I'll give you mutas and fast warp prisms.  DT shrine doesn't factor into the pro scene much from what I've seen, and hydras aren't a harass unit.  Reapers aren't used in the mid game--they're more of a scout now than a harassing unit.  Also medivacs (but I mentioned those along with the oracle).  I just think that the defensive options provided by HotS outshine all of those.  Spores at any point crush on mutas/warp prisms/DTs/banshees.  Widowmines lolderp 90% of harass attempts in a single shot.  And nexus cannon is pretty good too.  So while some harass was added, the amount of defense that was added vastly outshines the harass potential, IMO.


hydra speed is huge. even if you rarely see people attack with hydras, the fact hydras keep up with the roaches allows he zerg to be much more active with his units.

yeah you can mass static D if you want, but you could in BW too and people did. protoss players walling with pylons to stop vulture harrass, flash building four turrets in a clump to repel mutas, zergs building several spines becoming standard

the nexus cannon is really the only thing i dislike but i think it was necessary for protoss vs protoss. widow mines really arent that great as a defensive unit because of how few you can actually spare for defense. the roach baneling 2 base or even 3 base timing actually became stronger in hots because of how easy it is to micro against them and terrans skipping tanks.
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