Quote (BardOfXiix @ Oct 14 2013 07:17pm)
I think you're echoing a lot of the same sentiments that many players are feeling. It's just so challenging to do anything other than a 200/200 clash because of how strong defense has become in HotS. Yes, there has always been a defender's advantage, and always should be, but Blizzard blew it out of proportion...mostly to counter the complaints of the community in regards to timing attacks and 1 base PvP play (Nexus cannon with regards to PvP, TvP 11 minute timing attack, fast roach maxes; widow mines with regards to PvT/TvT timings (not a lot of ZvT timmings in WoL, it was just turtle for broodlords); spores vs stargate openers ZvP). The medivac boost was one of only a few new harass options...the other was the oracle. And while these make it easier to get to your opponent's base (let's ignore 1 base proxy oracle play for now, shall we Nevada?) the new methods of defense make it harder to deal damage against a prepared opponent.
Also, as the game develops more, build orders become more concise. They leave fewer weaknesses for players to exploit with timing attacks or harass. And with so much support towards the defensive side of the game, harassing just hasn't been as effective lately.
You're not wrong but they also did several things to make harrassing stronger: like make mutalisks fast as shit and give them fast health regen, oracles that can clear a mineral line in seconds, faster warp prism, faster reaper with regen, fast hydras, cheaper dt shrine, vipers give zerg a way to really fuck up a protoss players situation without actually clashing armies, and more im sure im forgetting.
It's natural for people to get better at defending these things, WoL just made it weird because the maps were just terrible for the first year of the game. Broodwar became the most competitive and most exciting to watch when the very top players were playing great defensive based macro games. These guys had no weaknesses. Nobody could do some clever timing and kill them, they lost because their opponent out mulitasked them in a macro game (in general, i know there are exceptions but there are for both games, moreso for SC2 actually).
They're both great games, but unfortunately SC2 is relevant the same time LoL is and is being overshadowed. So naturally the band wagoners declare the game is dead because MLG stops supporting SC2 because they dont want to pay Blizzard anymore for the rights since Riot lets them run LoL for free. Does no one remember that the MLG prize pools have been insanely small? And naturally threads like this pop up.