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Nov 21 2012 11:23pm
Can't we all just get along and smoke a bowl?
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Nov 22 2012 05:01pm
Quote (LegendaryIcicle @ Nov 21 2012 07:51am)
We’ve recently published a custom version of Antiga Shipyard, called "Antiga Shipyard (1.5.3 Balance)," in which we’re testing small balance changes to StarCraft II. Our plan is to first consider these, and then potentially test additional changes. Here’s the situation:
We've heard plenty of feedback recently from pro players and the community about powerful Zerg strategies.
Globally, at both the pro and non-pro levels, we’re not seeing significant balance issues.
We don't think there’s a large problem here, but we do agree that it’s worth trying to make things better by allowing some different options for players facing Zerg opponents.
As always, we want to make minor changes that open up tactical play, if possible.
Here’s what we’re testing:

Fungal Growth no longer affects Psionic units. (Sentry, High / Dark Templar, Archon, Warp Prism, Mothership, Ghost, Queen, Infestor)
By making Psionic units immune to Fungal Growth, Infestors will need to be better protected by supporting units and will become somewhat more vulnerable to High Templar and Ghosts.
Raven Seeker Missile no longer requires an upgrade.
We’ve been discussing the design of the Seeker Missile for a while, and want to see it reach its potential. However, we don’t want to go overboard with the Raven. This change, if we settle on it, is something that will promote slightly more Raven usage, but shouldn’t completely rework the Terran late game.
We’re considering some other changes, but we want to tackle these first. They feel suitable for testing, and in particular, we’re looking for higher level players to playtest with us.

In addressing the metagame in the near future, we’re taking the time to fully determine which changes will work best together, and we're not looking for first impressions. Please playtest the new map thoroughly and join us in this discussion thread with your feedback.





Terran has a different route to lategame broodlord/infestor/corruptor with raven buff and ghost immunity, since past the midgame they flood a lot of gas (if they play bio or bio/tank) it'll be a good addition to the composition
Brotoss can warp prism harass post-infestor tech now especially with DTs

Great stuff


not sure how I feel about dark templars not being able to be fungaled... It's a bit frustrating
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Nov 22 2012 05:05pm
Quote (Death_killaxx @ 23 Nov 2012 01:01)
not sure how I feel about dark templars not being able to be fungaled... It's a bit frustrating


overseers, spore crawlers
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Nov 22 2012 05:08pm
Quote (Cpt_Ghost @ Nov 22 2012 04:05pm)
overseers, spore crawlers


lol but what if its a surprise !
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Nov 22 2012 05:11pm
Quote (Death_killaxx @ 23 Nov 2012 01:08)
lol but what if its a surprise !


then you lose the game, the end.
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Nov 22 2012 05:13pm
Quote (Cpt_Ghost @ Nov 22 2012 04:11pm)
then you lose the game, the end.


You're straight forward. I like that.
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Nov 22 2012 05:22pm
Quote (Death_killaxx @ Nov 22 2012 07:08pm)
lol but what if its a surprise !


Its the same thing in PvT PvP

If Terran doesnt have an engin bay or scan saved up they fall behind
If Toss doesn't have robo they lose the game
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Nov 22 2012 05:27pm
Quote (Death_killaxx @ Nov 23 2012 01:08am)
lol but what if its a surprise !


morph overseer
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