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Oct 9 2013 12:57pm
Quote (NoLimit028 @ Oct 9 2013 11:56am)
No difference, both dead.


RIP IN PEACE STARCRAFT UNIVERSE
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Oct 9 2013 06:35pm
When an SKT zerg can make the finals of the most premier tourny in sc2 you know something is wrong.
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Oct 9 2013 11:15pm
Quote (BardOfXiix @ Oct 9 2013 01:48pm)
That first one made me lol.


Was it the one with the horse penis? I forget
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Oct 9 2013 11:22pm
Quote (Pk_Dibbun @ Oct 9 2013 10:15pm)
Was it the one with the horse penis? I forget


Yeah LOL.
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Oct 10 2013 03:13am
Quote (BardOfXiix @ Oct 10 2013 12:22am)
Yeah LOL.


The mofo is frigging huge.

Apparently a coke can is 8.25" circumference.

This horse toy is 9" circumference and 17.40 inches long

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Oct 14 2013 05:23pm
While watching IEM. Was it just me, or did it seem like there wasn't really that much variation in builds for a lot of those players?

I understand the whole point behind Metagame and all. But everytime I'd watch a Protoss player. It was the SAME build style over and over. Except now in HOTS, HT's are much more used than Collosi.

I'm not sure if it's because I look for these things now, but I also noticed both players rarely seem to be able to inflict any sort of real damage against defending players.

Everytime I saw a Protoss try to use an early blink + mothershipcore build to get into Terran's base? They got smashed.

It just seems that defending is much more rewarding than being offensive. And with things like the Mothership core & photo overcharge on Nexuses. Defending is even easier than before.

There were some buffs/nerfs that I saw as beneficial. Like in PvP, not needing an Observer in order to detect Dark Templar? You can use an Oracle instead. This way a protoss player going for Stargate play over Robo play isn't outright killed?


Bard, try to convert what I am saying into something that makes sense please :(
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Oct 14 2013 05:42pm
Quote (Pk_Dibbun @ Oct 14 2013 06:23pm)
While watching IEM. Was it just me, or did it seem like there wasn't really that much variation in builds for a lot of those players?

I understand the whole point behind Metagame and all. But everytime I'd watch a Protoss player. It was the SAME build style over and over. Except now in HOTS, HT's are much more used than Collosi.

I'm not sure if it's because I look for these things now, but I also noticed both players rarely seem to be able to inflict any sort of real damage against defending players.

Everytime I saw a Protoss try to use an early blink + mothershipcore build to get into Terran's base? They got smashed.

It just seems that defending is much more rewarding than being offensive. And with things like the Mothership core & photo overcharge on Nexuses. Defending is even easier than before.

There were some buffs/nerfs that I saw as beneficial. Like in PvP, not needing an Observer in order to detect Dark Templar? You can use an Oracle instead. This way a protoss player going for Stargate play over Robo play isn't outright killed?


Bard, try to convert what I am saying into something that makes sense please :(


starcraft has always always favored the defender

its easier for protoss to defend because of the nexus cannon but its actually become harder for the other races to defend given the medivac buff and oracle in hots

also you probably watched a lot of naniwa and he rarely plays anything but standard
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Oct 14 2013 05:53pm
Quote (dwalk1989 @ Oct 14 2013 06:42pm)
starcraft has always always favored the defender

its easier for protoss to defend because of the nexus cannon but its actually become harder for the other races to defend given the medivac buff and oracle in hots

also you probably watched a lot of naniwa and he rarely plays anything but standard



I used to really enjoy Huk's style of play in WOL. Where when he would play vs terran he would micro a lot with his blink stalkers in the bigger battles in order to pick off vikings and such in order to defend his Collosi.

It just seems like micro isn't rewarded in the same way. Back in the day of WOL when her0 would get a warp prism, warp prism speed + collosi and could harass the shit out of terran? That was cool to watch tbh. I dunno, what the equivalent in HOTS is.
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Oct 14 2013 06:04pm
Quote (Pk_Dibbun @ Oct 14 2013 06:53pm)
I used to really enjoy Huk's style of play in WOL. Where when he would play vs terran he would micro a lot with his blink stalkers in the bigger battles in order to pick off vikings and such in order to defend his Collosi.

It just seems like micro isn't rewarded in the same way. Back in the day of WOL when her0 would get a warp prism, warp prism speed + collosi and could harass the shit out of terran? That was cool to watch tbh. I dunno, what the equivalent in HOTS is.


well all of those things are in hots too, people just quicky surpassed huks pretty awful macro and colossi drops are just not good either. people still blink stalkers under vikings, huk was just ballsy as fuck because he didnt care about remaking stalkers when zealots and templar are generally a better investment in the late game

warp prism with a colossi was never really something people did or even hero on a consistent basis, hero just plays a style where he tries to out multitask you so he does a lot of weird shit
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Oct 14 2013 06:17pm
Quote (Pk_Dibbun @ Oct 14 2013 04:23pm)
While watching IEM. Was it just me, or did it seem like there wasn't really that much variation in builds for a lot of those players?

I understand the whole point behind Metagame and all. But everytime I'd watch a Protoss player. It was the SAME build style over and over. Except now in HOTS, HT's are much more used than Collosi.

I'm not sure if it's because I look for these things now, but I also noticed both players rarely seem to be able to inflict any sort of real damage against defending players.

Everytime I saw a Protoss try to use an early blink + mothershipcore build to get into Terran's base? They got smashed.

It just seems that defending is much more rewarding than being offensive. And with things like the Mothership core & photo overcharge on Nexuses. Defending is even easier than before.

There were some buffs/nerfs that I saw as beneficial. Like in PvP, not needing an Observer in order to detect Dark Templar? You can use an Oracle instead. This way a protoss player going for Stargate play over Robo play isn't outright killed?


Bard, try to convert what I am saying into something that makes sense please :(


Quote (Pk_Dibbun @ Oct 14 2013 04:53pm)
I used to really enjoy Huk's style of play in WOL. Where when he would play vs terran he would micro a lot with his blink stalkers in the bigger battles in order to pick off vikings and such in order to defend his Collosi.

It just seems like micro isn't rewarded in the same way. Back in the day of WOL when her0 would get a warp prism, warp prism speed + collosi and could harass the shit out of terran? That was cool to watch tbh. I dunno, what the equivalent in HOTS is.


I think you're echoing a lot of the same sentiments that many players are feeling. It's just so challenging to do anything other than a 200/200 clash because of how strong defense has become in HotS. Yes, there has always been a defender's advantage, and always should be, but Blizzard blew it out of proportion...mostly to counter the complaints of the community in regards to timing attacks and 1 base PvP play (Nexus cannon with regards to PvP, TvP 11 minute timing attack, fast roach maxes; widow mines with regards to PvT/TvT timings (not a lot of ZvT timmings in WoL, it was just turtle for broodlords); spores vs stargate openers ZvP). The medivac boost was one of only a few new harass options...the other was the oracle. And while these make it easier to get to your opponent's base (let's ignore 1 base proxy oracle play for now, shall we Nevada?) the new methods of defense make it harder to deal damage against a prepared opponent.

Also, as the game develops more, build orders become more concise. They leave fewer weaknesses for players to exploit with timing attacks or harass. And with so much support towards the defensive side of the game, harassing just hasn't been as effective lately.
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