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Jun 23 2013 01:10pm
I can confirm, I hate TvP so much now.


maybe on par with the the retarded hellbat/mech a-moving TvT
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Jun 23 2013 03:03pm
Quote (SniXSniPe @ Jun 23 2013 02:10pm)
I can confirm, I hate TvP so much now.


maybe on par with the the retarded hellbat/mech a-moving TvT


Gross.
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Jun 23 2013 03:13pm
Quote (SniXSniPe @ Jun 23 2013 03:10pm)
I can confirm, I hate TvP so much now.


maybe on par with the the retarded hellbat/mech a-moving TvT


No, nothing is that bad
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Jun 23 2013 04:02pm
Its all about your starting build and micro. <--- yea thats right :S

I had lots of trouble in EU diamond against toss.
The thing is that you just need to beat protoss is GOOD starting build. Know timings what can beat what and be active constantly with your army.

It doesent mean that you are active with army if you do drop and lose it. Unless you do lot of damage with it(forge snipe /nexus snipe).

Terran army is more mobile than protoss army so why not use that.

If one bad engagement from toss wont seal the deal then you are doing something wrong.

And well ofc you are fucked if you let protoss get lategame with dualtech and 3k minerals in bank unless they somehow fuck up army control compleatly. (Forgets to A move your direction).

This post was edited by Evest89 on Jun 23 2013 04:03pm
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Jun 23 2013 04:19pm
My main problem in tvp is terran build order has nothing safe like a 3 gate robo after expo with msc...stops anything

Tvp openers have blind counters where u lie to xxx builds depending on what protoss does

also too bcuz storm is op but that's another story
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Jun 23 2013 04:43pm
Quote (Nevada @ 24 Jun 2013 01:19)
My main problem in tvp is terran build order has nothing safe like a 3 gate robo after expo with msc...stops anything

Tvp openers have blind counters where u lie to xxx builds depending on what protoss does

also too bcuz storm is op but that's another story


1rax gassless expand can hold all builds theres is in protoss book of magic.

and storm isnt op its the feedback. why does HT need to counter counter of HT aka ghost.

but anyway its not so hard before dualtech kicks in.

This post was edited by Evest89 on Jun 23 2013 04:46pm
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Jun 23 2013 05:36pm
Quote (Evest89 @ Jun 23 2013 06:43pm)
1rax gassless expand can hold all builds theres is in protoss book of magic.


LOL. no.
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Jun 23 2013 05:43pm
Quote (Evest89 @ Jun 23 2013 05:43pm)
1rax gassless expand can hold all builds theres is in protoss book of magic.

and storm isnt op its the feedback. why does HT need to counter counter of HT aka ghost.

but anyway its not so hard before dualtech kicks in.


without feedback, ghosts would never ever lose to hts lol...
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Jun 23 2013 08:53pm
Storm is over 4 seconds (in-game seconds). So like 3 seconds IRL

And the units take time to move out of the storm. So say 500ms to issue a command to move out and another 1s to move out and you're probably looking at at least 40 damage. With a stim that puts your marines at 5 hp or dead, in the case of 3 ticks




Also I should point out that the only time EMP does more "damage" than storm is to archons or colossus. Other than that it's used to remove energy and that's about it. Zealots 50 shield is pretty jokester, esp when shield upgrades usually don't start until 3/3 is complete for the P. meaning marines already do 9 damage to shield when ghosts first enter the game

This post was edited by eyewuvd2 on Jun 23 2013 08:54pm
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Jun 24 2013 02:38am
Quote (Kamachi @ 24 Jun 2013 02:36)
LOL. no.


name build that beats it
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