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d2jsp Forums > Other Games > Other Games > Starcraft I & II > Tried This New "7 Minute Dt Build"
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Apr 12 2013 08:02am
Psst, I have some DT builds that are high reward with low risk. Proper scouting and micro makes it no risk at all. (Keeping Warp prism alive, and splitting DT's properly without losing any. Which is harder now due to people using Widow mines, and automatically planting a turret in base.)
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Apr 12 2013 12:17pm
i feel like the DT thread appearing suddenly was the herald of dibbun's return

the prophecy has been fulfilled

This post was edited by Nereaux on Apr 12 2013 12:17pm
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Apr 12 2013 06:48pm
Quote (OverZealouss @ Apr 12 2013 08:18am)
Uhm, I don't know how to really take this. Are you saying lurkers were high risk/high reward, but against good players, they aren't really high reward?  Lurkers were used in like every zvt and zvp


You're right, they're a little different because they actually had range and health. DTs are just garbage.
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Apr 15 2013 01:16am
The problem still remains, if the dt build does nothing to your opponent then you will be behind.
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Apr 15 2013 01:18am
Quote (UpSkirt @ Apr 15 2013 05:16pm)
The problem still remains, if the dt build does nothing to your opponent then you will be behind.


welcome to protoss
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