d2jsp
Log InRegister
d2jsp Forums > Other Games > Other Games > Starcraft I & II > Upgrades
Prev13456Next
Add Reply New Topic New Poll
Member
Posts: 40,035
Joined: Jan 14 2010
Gold: 50.20
Jul 23 2012 12:06pm
Why do any of you bother talking to ghost?
Member
Posts: 29,266
Joined: Nov 25 2006
Gold: 332.25
Jul 23 2012 12:10pm
Quote (crazysmoker92 @ Jul 23 2012 12:44pm)
well, I think most terrans ignores the fact that the reason protoss moves out in a death ball is because they simply cannot engage terrans before they have splash.  They need TWO tire 3 units in their combosition to be able to win an engagement cause terrans have amazing micro and without both storms and collosus terrans hardly need to micro at all they just stim up. Considering late game , typically ghost viking maraulder mediac which dosent consist of any tire 3 at all, ghosts being tire 1,5 (u can get academy after barrack) and medivacs being tire 2,5 (not requreing either armory or fusion core)
When you do go MMM, youre advanage lies in mobility. not in strength in lategame streight up fights.. maybe have seeker missles in late-late-game, no dout terran takes alot more micro than protoss. but macro wise its much the same. both needs a ton of scructures to remax, which most protoss understands better than terran let alone the fact they can reenforce during an engagement, where the advanage of warp gates shines through


p.s.
Protoss can move out without aoe vs terran, lol. You just can't stay after medvacs and stims are done. It can get out of hand soo fast after that without aoe. But, til then it's fine.
Also, why the hell would u make ravens when protoss has feedback. You are better off with bc for super late game with ghosts mixed in.
Member
Posts: 11,569
Joined: Jan 12 2009
Gold: 355.00
Jul 23 2012 01:18pm
Quote (high_king_q @ Jul 23 2012 06:10pm)
p.s.
Protoss can move out without aoe vs terran, lol.  You just can't stay after medvacs and stims are done.  It can get out of hand soo fast after that without aoe.  But, til then it's fine. 
Also, why the hell would u make ravens when protoss has feedback.  You are better off with bc for super late game with ghosts mixed in.


Can move out yeah, but not kill terran off and if thats the case that terran is just horrible for not reacting to an allin. most often we see terran just pulling scvs are is JUST fine. while protoss being fuck't with no follow up. I dont allin terran anymore its not safe enough.
-And i do not like moving out without aoe. either i have to leave units behind to defend drops and my main army is too little to be effective. atleast just use pdd to safely let viking snipe ALL of the collosus. no? ,

Quote (cowding @ Jul 23 2012 05:56pm)
this is absolutely right, except the thing that p can't fight terran without any aoe,  >2 base allins etc.
cptghost was here


scans sees 7 raxes, puts down 4 bunkers. *all-in stopped*

Quote (high_king_q @ Jul 23 2012 05:59pm)
jsp terrans 1 track mind- wtf, my maxed army with 3/3 lost???? PROTOSS SOOO IMBA!!! ONLY WAY FOR TERRAN TO WIN IS OUTPLAY PROTOSS BY 100X!!!


agree, generally this is the problem with terran as it is now. No tire 3 worth going for in their one-sighted opinions. most terrans dont even consider thors or battle cruisers because they can be feedback, while emp works on your own units aswell to even that out.
zergs go for both ultras and broodlords in lategame, protoss goes for every tire 3 tech except making carriers. and terrans, just dont use their tire 3 units at all.
I'd rather see battle cruisers changed than carriers for HOTS.
Member
Posts: 29,266
Joined: Nov 25 2006
Gold: 332.25
Jul 23 2012 01:34pm
Quote (crazysmoker92 @ Jul 23 2012 02:18pm)
Can move out yeah, but not kill terran off and if thats the case that terran is just horrible for not reacting to an allin. most often we see terran just pulling scvs are is JUST fine. while protoss being fuck't with no follow up. I dont allin terran anymore its not safe enough.
-And i do not like moving out without aoe. either i have to leave units behind to defend drops and my main army is too little to be effective.  atleast just use pdd to safely let viking snipe ALL of the collosus. no? ,



scans sees 7 raxes, puts down 4 bunkers. *all-in stopped*



agree, generally this is the problem with terran as it is now. No tire 3 worth going for in their one-sighted opinions. most terrans dont even consider thors or battle cruisers because they can be feedback, while emp works on your own units aswell to even that out.
zergs go for both ultras and broodlords in lategame, protoss goes for every tire 3 tech except making carriers. and terrans, just dont use their tire 3 units at all.
I'd rather see battle cruisers changed than carriers for HOTS.


blink obs and 6-7 gate all in works just fine. You build buildings on the outer edges of your base or some on natural/main, scans won't see all in coming til like watch tower or something and often times don't have enough bunkers up. This will either kill the terran or do serious dmg that terrans can't really recover from.
Member
Posts: 61,030
Joined: May 29 2006
Gold: 25,003.31
Jul 23 2012 01:35pm
all retarded
Member
Posts: 7,998
Joined: Apr 11 2006
Gold: 3,572.46
Jul 23 2012 03:16pm
Anyone who says tanks (or mech) are viable in a late-game composition doesn't know what they're talking about. Two obvious pieces of evidence:

1. No mech play TvP in nearly ANY serious tournament. Don't come to me with examples of 2base mech timings, because they're likely designed as all-ins, not as lategame standards

2. Forcing protoss to react to a mech composition doesn't put them in a worse position to defend a bio composition. Chargelot HT archon immortal is multi-purposed. So switching from a bio/mech or mech to bio isn't an effective techswitch


Edit: Relation to this thread:

Give terran +4 damage on bio and fixed :)

This post was edited by eyewuvd2 on Jul 23 2012 03:18pm
Member
Posts: 2,920
Joined: Jul 7 2011
Gold: 612.02
Jul 23 2012 03:25pm
i Just dont like how much quicker they are on top of chrono

i just saw a game mkp v creatorprime and mkp started his upgrades faster and still fell about 30-40secs short of 3/3
creatorprime hit 3/3 and killed mkp before he had a chance to even try to stay even on upgrades otherwise he prolly would have made it
a whole different game but was just seconds late ;(

that and when he did look like he might have held the push toss just warped in how ever many gates of zealots and re 1a'd
Member
Posts: 86,754
Joined: Jul 9 2008
Gold: Locked
Trader: Scammer
Warn: 10%
Jul 23 2012 03:26pm
Quote (Rm250 @ Jul 23 2012 04:25pm)
i Just dont like how much quicker they are on top of chrono

i just saw a game mkp v creatorprime and mkp started his upgrades faster and still fell about 30-40secs short of 3/3
creatorprime hit 3/3 and killed mkp before he had a chance to even try to stay even on upgrades otherwise he prolly would have made it
a whole different game but was just seconds late ;(

that and when he did look like he might have held the push toss just warped in how ever many gates of zealots and re 1a'd


kk but terran has free vision w/ scans and mules
Member
Posts: 65,128
Joined: Oct 25 2006
Gold: 0.69
Jul 23 2012 03:30pm
Wow, all I see is a bunch of bad protoss players crying because they can't accept the fact that their race carries them to every win.
Member
Posts: 7,998
Joined: Apr 11 2006
Gold: 3,572.46
Jul 23 2012 05:18pm
wups

This post was edited by eyewuvd2 on Jul 23 2012 05:42pm
Go Back To Starcraft I & II Topic List
Prev13456Next
Add Reply New Topic New Poll