Quote (HotHamAndCarl @ Jul 3 2015 06:17am)
I used your drop dt build to get myself in masters also. Similar win rate vs Terran.
Most Terran expect oracles and automatically turret up at ~ 6 min anyway. Even if they completely scout everything including the prism I find I still win ~75% of the time.
Yep, the early advantage of the DT's is also thus:
(1) If you're on a big map, or decent sized map. By leaving a DT outside his front entrance, you force him to scan. Force another DT somewhere in the middle if he decides to move out, force another scan. So basically by the time he hits your base, he is out of scans and you can delay him. Force him to retreat.
(2) You have DT's you can warp in anywhere, which if he decides to do drops, you warp in a few DT's and you can really shut harass down.
(3) By having Archons, your army composition will automatically be stronger vs a typical bio push. Also, when your DT drop hits, you can often times take out the stim upgrades on his bio. Which is huge and lets you start your Collosi production as your 2nd base should have been underway. You'll have plenty of gas to fuel your DT's and Collosi
etc etc. Basically, if you can get any advantage, get ahead, and NOT lose your initial/starting DT's or archons and the warp prism. You stand to get very far ahead. You'll have a 2nd base on the way, and access to all the tech you could possibly want.