Quote (NoLimit028 @ Mar 20 2014 11:25am)
Exactly, it was terrifying.
About 4 years ago.
The game is much different now than it was wings beta.
Yes, there is so much less of a focus on the early game now. Queens got a substantial buff with regards to holding off pressure and harass, but not nearly as much has been done to give Zerg an edge on early ground-based attacks.
Players play so much more greedily because there is a tacit understanding that that is how the game will progress, simply because that is how the game HAS progressed. If someone were to shake that up, think Bomber when he cheesed like 5 times in the finals or semifinals awhile ago, they could have a lot of success. They would certainly force a shift in the meta.
Part of it has to do with understanding the game. After seeing the same timing attacks over and over, players learn how to hold them. That's why most 2 base timings have gone out of style--Zergs understand how to stop these big blink stalker attacks now, so they're less effective and nobody uses them. It's not because the GAME has changed, it's because the players' UNDERSTANDING of the game has changed--a shift in the metagame, not a shift in the game's mechanics (there were some warp gate changes, but it's mostly how the players recognize and respond to these attacks).
And as players understand how to beat these timing attacks, the attacks become less and less popular (because they see less and less success), and players begin to ignore the possibility of these attacks hitting. When's the last time you saw a 4 gate in a non-PvP? When's the last time you saw a player concerned with a K4G? And so build orders evolve in a manner such that they no longer have to consider those timing attacks because nobody uses them anymore (because they were beaten already).
But now that these builds have undergone several cycles of that, and most of the timing attacks have been "figured out" and are now in the discard pile, these builds have become incredibly economically focused and greedy. So greedy that a lot of the 1 base builds that were discarded during the "safe early expand" phase of the meta (think WoL, 3 gate expand era) because they LOST to previous safe builds are now strong against these builds that no longer consider the possibility of these fast attacks.
So I think (and have thought, and have expressed) that there's a huge spot for rush builds to make a comeback within the scope of the current metagame. It's just about finding the precise window in which to strike.