Quote (raineplayshalo2 @ 27 Aug 2013 03:09)
you know what else is annoying, base racing with the slowest army in the game
muta ling bling?
Quote (eyewuvd2 @ 27 Aug 2013 06:46)
you're getting faster overseers next patch, clearly this problem is only temporary, hehue
Even with the current state of the game, the execution requirements of playing terran compared to Z and P are pretty far superior. Zergs want to 1a their 200/200 army around instead of splitting and then get mad when it they get obliterated by widowmines. How many streams have you watched where a protoss (for instance) or even a zerg is pushing and they have their production selected? As T if you have your production selected during a push or defense you can kiss your ass goodbye. Protoss is the worst for this ... guardian shield, 1a and then go find a pylon to warp-in because watching/microing the combat is secondary
The simple act of traversing the map requires 3x the APM of the other two races because you need to push pre-spread. Granted widowmines are facepalm moronic units, but when a zerg loses all of his drones because he's floating 3k + minerals and doesn't own a single spine crawler at any of his bases .. that's an APM/play problem not a balance problem
Also, vouch on this, I've been playing zerg, and controlling 200/200 armies against 200/200 marine widowmine. Guess what, I pre split, and kept splitting while charging AND GUESS WHAT THERE WEREN'T CLUMPS OF TWENTY FUCKING BANELINGS TO GET ONE SHOTTED BY FUCKING WIDOWMINES LOLOLOLOL best wm shot was 4 banelings.
This post was edited by Cpt_Ghost on Aug 27 2013 03:29am