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Aug 26 2013 05:20pm
Quote (raineplayshalo2 @ 27 Aug 2013 00:14)
until the widowmines get dropped with marines at all 6 of your bases


that sounds like 60 supply worth of units scattered across the map
proceed to 1a basetrade
gg
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Aug 26 2013 05:22pm
i followed you till you said gg

as if zerg instantly wins the base trade like that when you kill all of the production
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Aug 26 2013 05:24pm
Quote (raineplayshalo2 @ 27 Aug 2013 00:22)
i followed you till you said gg

as if zerg instantly wins the base trade like that when you kill all of the production


He either pulls back, and tries to save his base, and have lost most of his economy/production, and most of his army as well, or accepts the situation and trades base, it only depends on the players from there, winnable as either race. As terran you don't want to trade bases, it's really damn annoying.

This post was edited by Cpt_Ghost on Aug 26 2013 05:25pm
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Aug 26 2013 07:43pm
people still think widow mines are imba?

still haven't figured out how to send out 2 lings? after all dis time?

:rofl:

i wish it was that easy to deal with storms, just send a couple of marines
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Aug 26 2013 08:09pm
Quote (Cpt_Ghost @ Aug 26 2013 06:24pm)
He either pulls back, and tries to save his base, and have lost most of his economy/production, and most of his army as well, or accepts the situation and trades base, it only depends on the players from there, winnable as either race. As terran you don't want to trade bases, it's really damn annoying.


you know what else is annoying, base racing with the slowest army in the game

This post was edited by raineplayshalo2 on Aug 26 2013 08:09pm
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Aug 26 2013 09:50pm
Quote (raineplayshalo2 @ Aug 26 2013 09:09pm)
you know what else is annoying, base racing with the slowest army in the game


vs a race that can lift and afk ftw
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Aug 26 2013 11:46pm
you're getting faster overseers next patch, clearly this problem is only temporary, hehue


Even with the current state of the game, the execution requirements of playing terran compared to Z and P are pretty far superior. Zergs want to 1a their 200/200 army around instead of splitting and then get mad when it they get obliterated by widowmines. How many streams have you watched where a protoss (for instance) or even a zerg is pushing and they have their production selected? As T if you have your production selected during a push or defense you can kiss your ass goodbye. Protoss is the worst for this ... guardian shield, 1a and then go find a pylon to warp-in because watching/microing the combat is secondary

The simple act of traversing the map requires 3x the APM of the other two races because you need to push pre-spread. Granted widowmines are facepalm moronic units, but when a zerg loses all of his drones because he's floating 3k + minerals and doesn't own a single spine crawler at any of his bases .. that's an APM/play problem not a balance problem

This post was edited by eyewuvd2 on Aug 26 2013 11:53pm
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Aug 26 2013 11:59pm
Quote (eyewuvd2 @ Aug 27 2013 03:46pm)
you're getting faster overseers next patch, clearly this problem is only temporary, hehue


Even with the current state of the game, the execution requirements of playing terran compared to Z and P are pretty far superior.  Zergs want to 1a their 200/200 army around instead of splitting and then get mad when it they get obliterated by widowmines.  How many streams have you watched where a protoss (for instance) or even a zerg is pushing and they have their production selected?  As T if you have your production selected during a push or defense you can kiss your ass goodbye.  Protoss is the worst for this ... guardian shield, 1a and then go find a pylon to warp-in because watching/microing the combat is secondary

The simple act of traversing the map requires 3x the APM of the other two races because you need to push pre-spread.  Granted widowmines are facepalm moronic units, but when a zerg loses all of his drones because he's floating 3k + minerals and doesn't own a single spine crawler at any of his bases .. that's an APM/play problem not a balance problem


this.

zerg that complain about widow mine should just learn to micro

something terrans figured out against banelings and storms since pretty much the start of wings of liberty
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Aug 27 2013 03:26am
Quote (raineplayshalo2 @ 27 Aug 2013 03:09)
you know what else is annoying, base racing with the slowest army in the game


muta ling bling?
Quote (eyewuvd2 @ 27 Aug 2013 06:46)
you're getting faster overseers next patch, clearly this problem is only temporary, hehue


Even with the current state of the game, the execution requirements of playing terran compared to Z and P are pretty far superior.  Zergs want to 1a their 200/200 army around instead of splitting and then get mad when it they get obliterated by widowmines.  How many streams have you watched where a protoss (for instance) or even a zerg is pushing and they have their production selected?  As T if you have your production selected during a push or defense you can kiss your ass goodbye.  Protoss is the worst for this ... guardian shield, 1a and then go find a pylon to warp-in because watching/microing the combat is secondary

The simple act of traversing the map requires 3x the APM of the other two races because you need to push pre-spread.  Granted widowmines are facepalm moronic units, but when a zerg loses all of his drones because he's floating 3k + minerals and doesn't own a single spine crawler at any of his bases .. that's an APM/play problem not a balance problem


Also, vouch on this, I've been playing zerg, and controlling 200/200 armies against 200/200 marine widowmine. Guess what, I pre split, and kept splitting while charging AND GUESS WHAT THERE WEREN'T CLUMPS OF TWENTY FUCKING BANELINGS TO GET ONE SHOTTED BY FUCKING WIDOWMINES LOLOLOLOL best wm shot was 4 banelings.

This post was edited by Cpt_Ghost on Aug 27 2013 03:29am
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Aug 27 2013 04:31am
i hate all of you and your narrow minded biases
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