Quote (khemist @ Jun 9 2013 08:47pm)
some early pressure on toss usually works well.
take advantage of the fact it takes a while for the army to get big enough to really cause damage as well as the high cost of units. doing something like building a gas at his main with your scout probe/scv/drone can fuck up a toss hardcore.
and as always drops are very useful.
taking a gas doesn't do anything to a FE build, waste of your time (and the fast scout will waste your minerals)
and drops are much less useful now that they can lol-nexus-cannon and warp in 4 zealots.
Some quick math suggests that you can MSC cannon, wait 30 seconds, cannon, wait 30 seconds and cannon a third time
thats 4 minutes of nexus cannoning, lolol
This post was edited by eyewuvd2 on Jun 9 2013 08:12pm