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May 22 2013 01:26am
banelings banelings banelings bane lings bane lings drones banelings drones banelings
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May 22 2013 01:27am
Quote (gEckoStar @ May 22 2013 02:26am)
banelings banelings banelings bane lings bane lings drones banelings drones banelings



Yeah, forgot, drones reallllly good.
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May 22 2013 02:24am
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May 22 2013 02:31am
Quote (extravagant @ May 22 2013 04:24am)
http://sc2gifs.com/gifs/symbol_baneling_mine.gif


LoL
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May 22 2013 03:03am
Quote (Nevada @ 22 May 2013 10:31)
LoL


it's easy^^
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May 22 2013 09:19am
Quote (extravagant @ May 22 2013 01:24am)
http://sc2gifs.com/gifs/symbol_baneling_mine.gif


and thats why i always have a raven in tvz
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May 22 2013 09:25am
luckily zergs are too fucking bad to realize how really fucking good baneling mines can be.
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May 23 2013 04:06pm
creep from overlord/Lair and 1queen at the midle of the map/arround enemy base
for vision/fear/spire+spore push and long ranged locusts
long ranged/long duration locusts from moving swarmhost, to prevent scan+overrun
overlord/air to allow locust to snipe tank on hi-ground
spores/urly spires/1swarmhost vs drops+reaper
at 8 min
after that
then build coruptor/bloodlord/oversees to overrun any 1-2base defensive tank setups
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May 24 2013 03:44am
Quote (Tommyvv @ May 23 2013 11:06pm)
creep from overlord/Lair and 1queen at the midle of the map/arround enemy base
for vision/fear/spire+spore push and long ranged locusts
long ranged/long duration locusts from moving swarmhost, to prevent scan+overrun
overlord/air to allow locust to snipe tank on hi-ground
spores/urly spires/1swarmhost vs drops+reaper
at 8 min
after that
then build coruptor/bloodlord/oversees to overrun any 1-2base defensive tank setups


1 base all in with shs into broodlord play vs 1-2 base tank, interesting, very interesting
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May 24 2013 05:30am
Quote (Fej @ May 24 2013 09:44am)
1 base all in with shs into broodlord play vs 1-2 base tank, interesting, very interesting


thx!


yes, basicly you stop Barracks /firebat production, couse swarmhost, at 8 min mark
forcing the terran to attack you main whit his rack-units, and to start tank+air production
a simple wall-in (overlord creep near ramp/evolution+spire+spore) and well used swarmhost will stop hat ezz
50+% of the time, he keep his useless-reck-units in base, mebe he think i build random muta!
importent now is the following:
have plenty of swarmhost to stop ground units in time, since you need scan-kite,
have a back-up spire crawler nest at a nearbye proxy hatchery(2e base) to keep enemy bussy, when locust need respam-time, be sure you swarmhost can kite arround this base, and not get scanned+cornored
have plenty of swarmhost/air-vision to keep doing damage even if 2-4 tanks are coming, to even snipe some tanks, to keep map-control/tec-control
to have air-force up, corruptors to kill overlord-sniping-vikings
to have bloodlords up, 1min after tank-control have been made, and swarmhost not do damage when attacking enemy ramp
so the terran just have foccus all arround protecting his buildings from damage vs swarmhost, and he is trying to get air-defence ontop of that, be sure you are 1 min ahead of him!
muta better for sniping-tanks? yes ffrom 8-9min, not after that! couse muta dies pretty ezz, needs to be verry cloose to snipe a tank (marine+missle turrot>muta, for protecting tanks), terran can only protect tank from bloodlord, if he have air-dominance, muta not give air-domince, corruptor gives, muta only works if economie is like 1.4times stronger, this is not a economie larve-inject build, this is tec-build! this tarran is on 2bases when i am on 1.5bases!
e/ muta not adds to swarmhost, swarmhost only lockes enemy units into defensive position, allow your muta to snipe some buildings more ezz
i not wana make muta stronk, i want my air to allow my swarmhost to get stronger
muta kill some crap-random-tarran-stuf, and kite for anti-air, this anti-air should be protecting tanks, so the chances to tank-snipe getting lower, when time passes
so 2-3muta is kinda the most you want, only to force random marine production and missle turrets, (posible snipe 1-urly-tank) and somekinda sheap-terran-responce, but you can even skip it completly
and be sure this viking-air-dominace never comes up, and you be intime for 2bloodlords to kill tanks

This post was edited by Tommyvv on May 24 2013 05:41am
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