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Jul 23 2012 07:57am
Quote (Cpt_Ghost @ Jul 23 2012 05:31am)
Thors compensate pretty well for the cost of taking away 3 marauders from the composition imo they do almost 80 damage wich is heavy.
in splitting up i meant to do thinks like flanking the terran with chargelots, and that doesn't make kiting easier imo.
The problem with having a high viking count is that after the protoss runs out of colossi they are pretty useless, they aren't too good at ground fighting, and if you try to get rid of them, you just waste resources, since the protoss can just restart chronoing colossi out at any time he wants to.


NA/sea doesn't count :P

/also, you were talking about timings, but if we are in the lategame, and it's not about timings anymore
midgame is a whole other thing, but in the midgame the t won't have mass ghosts out anyways.


This is going to be my last reply to you because you're incapable of really comprehending anything.
1 - Taking away marauders from the composition for even 1 thor is stupid because for one it takes away your medivac targets and also because it cuts into your overall mass of units, in a max fight I'd much rather be able to feedback or simply run over a small number of Thors with Colossus focus fire.
2 - Having a decent Viking count throughout the game, not a huge count but enough of one that it combats a small number of colossus, is great BECAUSE it discourages the Protoss from ever building them again. Once they don't have any colossus it's also really easy to be able to scan and kill observers in the army which makes your cloaked ghosts win games.
3 - You're going to talk about what servers count? LOL .. and for the record NA and SEA aren't comparable. You're such an ignorant waste of opinion, the fact you would even talk shit about a server is laughable. "NA/SEA doesn't count" .. rotfl bitch you don't count. The sooner you realize that, the better for everyone.
4 - You brought up late game and your solution only affects the mid game. I don't think you know the difference between the two, mid game is like 3-4 base 150-200supply armies fighting. Why would you not have ghosts? If you disagree with my definition of the mid game then please give me your definition for early, mid, and late game as I think you just throw around the terms to fit your arguments.

Anyways, I won't reply again because odds are you'll just type back some stupid shit that is wrong and doesn't refute anything that I've said.
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Jul 23 2012 08:35am
Quote (iluvatar_manwe @ 23 Jul 2012 15:52)
he's bronze for real ?

if he does, he should seriously shut the fuck up


Nah high diamond actually
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Jul 23 2012 08:38am
this is neglected since protoss has shield upgrade aswell which both costs more and takes mroe time than attack and armor upgrade.
doing a tech switch as protoss into "air" is completely unheard of, and you may forget 99% of protoss only upgrades attack and armor, so archons will lack in upgrades so the techswitch will be less effective. maybe you just have bad micro and cant deal with protoss propperly, which i think is the problem for most terrans, because they can get a cost effective engagement in the lategame, whinning about upgrades and really dont face the facts that the protoss WILL stomp terran late game because their army combosition is waaaaaay more gas intensive. (I know u float gas lategame) therefor 12500 army value will evaborate a 8000 army value one, but because terran max out on less cost effective units they will have to blame the other race, cause terran is the new zerg in terms of whinning every single game.
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Jul 23 2012 08:56am
Quote (Cpt_Ghost @ Jul 23 2012 06:45am)
I was thinking, as protoss you upgrade your gateway and robo units at once, for the same price terran upgrades only his infantry (protoss had their upgrades more expensive, but due to bliz's retardation they nerfed that)
So protoss upgrades should be split into two, robo units and gateway units, OR terran infantry and veichle upgrades should be merged, it would make tvp a whole new lategame, terran could switch between doing bio or mech, like protoss does with colossi / htarchonzealot or just do a mixed up composition lategame, like the protosses do, would fix tvp lategame imo.


Protoss can't afford early upgrade that other races can then. That's such a terrible idea, it pretty much always give terran and zerg upgrade advantage cuz protoss can't afford to tech and get 3 different upgrades at the same time. They can barely afford 2. I mean, that's why they lowered cost for protoss upgrade cost.

This post was edited by high_king_q on Jul 23 2012 08:59am
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Jul 23 2012 10:59am
Quote (crazysmoker92 @ 23 Jul 2012 16:38)
this is neglected since protoss has shield upgrade aswell which both costs more and takes mroe time than attack and armor upgrade.
doing a tech switch as protoss into "air" is completely unheard of, and you may forget 99% of protoss only upgrades attack and armor, so archons will lack in upgrades so the techswitch will be less effective. maybe you just have bad micro and cant deal with protoss propperly, which i think is the problem for most terrans, because they can get a cost effective engagement in the lategame, whinning about upgrades and really dont face the facts that the protoss WILL stomp terran late game because their army combosition is waaaaaay more gas intensive. (I know u float gas lategame) therefor 12500 army value will evaborate a 8000 army value one, but because terran max out on less cost effective units they will have to blame the other race, cause terran is the new zerg in terms of whinning every single game.


Well you are right : D but i still didnt complain myself about anything just had an idea to change the lategame in a good manner. I don't have any problems dealng with lategame p in equal conditions, since my micro is nearly flawless, i just like to.state the fact that its much easier as protoss.
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Jul 23 2012 11:44am
Quote (Cpt_Ghost @ Jul 23 2012 04:59pm)
Well you are right : D but i still didnt complain myself about anything just had an idea to change the lategame in a good manner. I don't have any problems dealng with lategame p in equal conditions, since my micro is nearly flawless, i just like to.state the fact that its much easier as protoss.


well, I think most terrans ignores the fact that the reason protoss moves out in a death ball is because they simply cannot engage terrans before they have splash. They need TWO tire 3 units in their combosition to be able to win an engagement cause terrans have amazing micro and without both storms and collosus terrans hardly need to micro at all they just stim up. Considering late game , typically ghost viking maraulder mediac which dosent consist of any tire 3 at all, ghosts being tire 1,5 (u can get academy after barrack) and medivacs being tire 2,5 (not requreing either armory or fusion core)
When you do go MMM, youre advanage lies in mobility. not in strength in lategame streight up fights.. maybe have seeker missles in late-late-game, no dout terran takes alot more micro than protoss. but macro wise its much the same. both needs a ton of scructures to remax, which most protoss understands better than terran let alone the fact they can reenforce during an engagement, where the advanage of warp gates shines through
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Jul 23 2012 11:56am
Quote (crazysmoker92 @ Jul 23 2012 07:44pm)
well, I think most terrans ignores the fact that the reason protoss moves out in a death ball is because they simply cannot engage terrans before they have splash.  They need TWO tire 3 units in their combosition to be able to win an engagement cause terrans have amazing micro and without both storms and collosus terrans hardly need to micro at all they just stim up. Considering late game , typically ghost viking maraulder mediac which dosent consist of any tire 3 at all, ghosts being tire 1,5 (u can get academy after barrack) and medivacs being tire 2,5 (not requreing either armory or fusion core)
When you do go MMM, youre advanage lies in mobility. not in strength in lategame streight up fights.. maybe have seeker missles in late-late-game, no dout terran takes alot more micro than protoss. but macro wise its much the same. both needs a ton of scructures to remax, which most protoss understands better than terran let alone the fact they can reenforce during an engagement, where the advanage of warp gates shines through


this is absolutely right, except the thing that p can't fight terran without any aoe, >2 base allins etc.
cptghost was here
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Jul 23 2012 11:59am
Lol cool, this is the reason why I completely ignore all balance talk from low level players. No one has replied to what I've posted...
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Jul 23 2012 11:59am
Quote (crazysmoker92 @ Jul 23 2012 12:44pm)
well, I think most terrans ignores the fact that the reason protoss moves out in a death ball is because they simply cannot engage terrans before they have splash.  They need TWO tire 3 units in their combosition to be able to win an engagement cause terrans have amazing micro and without both storms and collosus terrans hardly need to micro at all they just stim up. Considering late game , typically ghost viking maraulder mediac which dosent consist of any tire 3 at all, ghosts being tire 1,5 (u can get academy after barrack) and medivacs being tire 2,5 (not requreing either armory or fusion core)
When you do go MMM, youre advanage lies in mobility. not in strength in lategame streight up fights.. maybe have seeker missles in late-late-game, no dout terran takes alot more micro than protoss. but macro wise its much the same. both needs a ton of scructures to remax, which most protoss understands better than terran let alone the fact they can reenforce during an engagement, where the advanage of warp gates shines through



jsp terrans 1 track mind- wtf, my maxed army with 3/3 lost???? PROTOSS SOOO IMBA!!! ONLY WAY FOR TERRAN TO WIN IS OUTPLAY PROTOSS BY 100X!!!



This post was edited by high_king_q on Jul 23 2012 12:09pm
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Jul 23 2012 12:02pm
Quote (Cpt_Ghost @ Jul 23 2012 08:47am)
now that's an arguement.

gimme a few minutes,
bg started
, will react later.


you must be kidding me

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