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Feb 5 2012 08:13am
Quote (AemKei @ Feb 5 2012 02:24pm)
i just think that terran is more popular in korea which results in more better terran players.
people always refer to the gsl saying terran is op because they win most of the championchips.

but they also did in broodwar with an absurd dominance in comparison to protoss


i dont really think its very comparable. In broodwar you had crazy bonjwa's who had sheer dominance. I'd be surprised if we ever see something like that in sc2. The skill ceiling is nothing like BW.

It just feels like, compared to the other races, terran is currently a lot more flexible and rewarding of great play. Protoss for example cant do the same things with good multitasking of drops for example, because bio drops are way more effective in small numbers compared to protoss units. Thats not to say that late game zealot drops or dt's arent strong though, but protoss' strength and utility in the late game has never been in question.

In BW shuttles were also, imo, a lot less likely to get owned by 1 viking, so HT drops (since there are no reavers) are a lot more risky in sc2, and with mules it doesnt even hit terran that hard. The bases also tend to be closer/better defended/smaller in area in sc2 compared to broodwar, so drops are generally a lot more at risk.

Dont get me wrong, I'm not whining about balance, I just think the other races arent as developed at the moment as terran, and theres always going to be this problem for terran late game when their t1 BIO is their mainstay throughout the entire match. But you cant buff bio without serious repurcussions. With bio being strong early, for example vs protoss you have map control until tech starts coming out from the toss etc (and the win % reflects this window of opportunity). If a terran gains a lead in the early mid, as you might expect, an upgrade for example in the lategame which buffs terran would realistically require early bio to be weaker otherwise terran has an advantage early and no 'disadvantage' late game.

But, I dont think this design philosophy is very good. IF it goes to the late game there shouldnt be these crazy armies like mass brood infestor which a protoss can only beat with things like archon + mothership. Balancing around silly units like colossus etc just leaves players feeling like they get steamrolled most losses because of how one sided these units can make things. A lot of protoss whine comes form the fact that without the proper tech etc, bio feels completely unstoppable when you're behind because of how efficient it is. Or zerg whine about protoss A moving with a deathball etc. A false sense of 'imbalance'.
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Feb 5 2012 08:50am
Quote (silentdeathz @ 5 Feb 2012 15:13)
i dont really think its very comparable.  In broodwar you had crazy bonjwa's who had sheer dominance. I'd be surprised if we ever see something like that in sc2.  The skill ceiling is nothing like BW.

It just feels like, compared to the other races, terran is currently a lot more flexible and rewarding of great play.  Protoss for example cant do the same things with good multitasking of drops for example, because bio drops are way more effective in small numbers compared to protoss units. Thats not to say that late game zealot drops or dt's arent strong though, but protoss' strength and utility in the late game has never been in question.

In BW shuttles were also, imo, a lot less likely to get owned by 1 viking, so HT drops (since there are no reavers) are a lot more risky in sc2, and with mules it doesnt even hit terran that hard.  The bases also tend to be closer/better defended/smaller in area in sc2 compared to broodwar, so drops are generally a lot more at risk.

Dont get me wrong, I'm not whining about balance, I just think the other races arent as developed at the moment as terran, and theres always going to be this problem for terran late game when their t1 BIO is their mainstay throughout the entire match.  But you cant buff bio  without serious repurcussions.  With bio being strong early, for example vs protoss you have map control until tech starts coming out from the toss etc (and the win % reflects this window of opportunity). If a terran gains a lead in the early mid, as you might expect, an upgrade for example in the lategame which buffs terran would realistically require early bio to be weaker otherwise terran has an advantage early and no 'disadvantage' late game. 

But, I dont think this design philosophy is very good.  IF it goes to the late game there shouldnt be these crazy armies like mass brood infestor which a protoss can only beat with things like archon + mothership.  Balancing around silly units like colossus etc just leaves players feeling like they get steamrolled most losses because of how one sided these units can make things.  A lot of protoss whine comes form the fact that without the proper tech etc, bio feels completely unstoppable when you're behind because of how efficient it is. Or zerg whine about protoss A moving with a deathball etc. A false sense of 'imbalance'.


I think hots will solve the main problem of terrans
since terran will get viable units for the lategame, both the battlehellion, the warhound and the shredder is kinda needed for terran.

This post was edited by Cpt_Ghost on Feb 5 2012 08:50am
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Feb 5 2012 09:49am
Terran hardest race.

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