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d2jsp Forums > Other Games > Other Games > Starcraft I & II > The "king Of Jsp" Starcraft Tournament - Round I > 126 Players! 7000+ Fg! Let's Burn!
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Aug 22 2010 01:19am
Quote (pearljamming @ Aug 22 2010 12:16am)
Damnit is there a better way to load these replay files than to just exit the game and run the file?


Put them into your documents sc2 replays folder. load them in game.
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Aug 22 2010 01:49am
If anyone is looking for some interesting PvP matchups Bare Vs Mace I thought was pretty decent. The 3rd game in the line-up is actually pretty funny...

I'll never understand why they didn't built units until their warp gates were finished though... When an early rush happens and you've been hoarding minerals waiting to pop out units quick ur F***ed, even if you can only build zealots they seem to come in handy :D Just my opinions.
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Aug 22 2010 01:55am
I played awfully... On the second one I decided to play zerg for some reason... I was a zerg guy in Broodwar and I love em but I've played like two pvp zerg matches in SC2 so I got demolished...

I gambled that he wouldn't scout all the exp's so I took the gold one at the end of scrap station but he scouted it before I could get enough forces together there, after losing that it was pretty much inevitable.
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Aug 22 2010 02:00am
Quote (Schlag96 @ Aug 22 2010 07:55am)
I played awfully... On the second one I decided to play zerg for some reason... I was a zerg guy in Broodwar and I love em but I've played like two pvp zerg matches in SC2 so I got demolished...

I gambled that he wouldn't scout all the exp's so I took the gold one at the end of scrap station but he scouted it before I could get enough forces together there, after losing that it was pretty much inevitable.


Thanks for putting the tournament together! I'm gonna end up watching replays like mad tomorrow now that you posted so many!! I'd gladly donate to future tournaments or something if I knew about 'em. Even if its FG to the best play or something like that; it sounded like a cool thing you guys have for this tourny.

You didn't do bad the first game though; in the beginning I thought you had 'em. The 2nd game was a whole nother story....

This post was edited by Killar on Aug 22 2010 02:08am
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Aug 22 2010 02:39am
my opponent doesnt come online in sc2 and also not in d2jsp. what to do?
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Aug 22 2010 02:52am
Quote (under85 @ Aug 22 2010 12:39am)
my opponent doesnt come online in sc2 and also not in d2jsp. what to do?


still about 20 hours to play
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Aug 22 2010 03:09am
Quote (sstrunks52005 @ Aug 21 2010 11:57pm)


iso advice on how to improve!
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Aug 22 2010 03:45am
Quote (weeprab @ Aug 22 2010 03:09am)
iso advice on how to improve!


I just saw replays

Our apm is lowwww. but zerg should be higher anyway. Not enough macro and scouting
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Aug 22 2010 04:06am
Quote (weeprab @ 22 Aug 2010 01:09)
iso advice on how to improve!

If you're going banelings, burrow is essential. The best play is to burrow them outside your base so you can unburrow right under him when he shows up with that m/m ball. Also, I've heard (if you didn't get them burrowed) that you should regular move toward m/m balls and not attack move because of the way the banelings die, they do more damage if they're killed rather than explode themselves.

I think you did a nice job with the muta harrass, and then did well defeating his first push there at your choke, but you also had a window there to do some serious damage to him right after that if you had pushed with what you had. Generally I try to do that as a rule, because usually when you've just beaten one push his second isn't fully formed, and especially on a base with a backdoor like blistering sands, he likely can't cover both entrances completely.

Your expansion went up at 14 minutes. Right when you built your spire at 8 minutes (45 seconds after the lair finished btw) you had 300 minerals to expand there.

If you had expanded and moved your D to the expansion your spire probably wouldn't have died to the push too.

On the ZvP, I have no idea. That was rough. Good protoss with good unit mix and good micro. I guess not letting him define the field of battle is the key, so you don't get choked off with forcefields. Map control is key with zerg.

Also, think about infestors. I'm not sure how they would have helped in this particular session, but I know any pro zerg player i ever watch has those fucking things busy all the time lol

Quote (Killar @ 22 Aug 2010 00:00)
I'd gladly donate to future tournaments or something if I knew about 'em. Even if its FG to the best play or something like that; it sounded like a cool thing you guys have for this tourny.

You can donate for the noob bracket we're gonna do after this is finished ;)

This post was edited by Schlag96 on Aug 22 2010 04:09am
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