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Feb 23 2014 03:48am
Quote (x]FoRsaKeN[x @ Feb 23 2014 12:31am)
I don't make either one because feedback has so much range it honestly doesn't even matter.


gotta hit before ht's if they are going robo. 13 minutes is a good time to do a roach hydra viper attack imho
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Feb 24 2014 09:35pm
My guess is you likely miss a lot of injects, I know of 2 builds zerg can use to dominately any protoss that isnt high GM. Best and eziest is Ultra ling, get fast 2 evos and just use lings to hold off any and all pressure, +1 armor is much more important than attack in the early/mid game. Your lings will tank much more damage and as a result deal significantly more damage with the +1 armor upgrade. Then just transition into ultras or mutas. If you see heavy robo commitment get mutas if u c a lot of stalkers/archons get ultras. Another is simply turtle up and mass swarm hosts, this is a very boring style of play but almost impossible for lower lvl protoss to handle because they cant navigate through the map and deal multi prong attacks consistently at an efficient pace. Enjoy.
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Feb 26 2014 06:22am
Quote (Death2UnStuffz @ Feb 25 2014 03:35am)
My guess is you likely miss a lot of injects, I know of 2 builds zerg can use to dominately any protoss that isnt high GM.  Best and eziest is Ultra ling, get fast 2 evos and just use lings to hold off any and all pressure, +1 armor is much more important than attack in the early/mid game.  Your lings will tank much more damage and as a result deal significantly more damage with the +1 armor upgrade.  Then just transition into ultras or mutas.  If you see heavy robo commitment get mutas if u c a lot of stalkers/archons get ultras.  Another is simply turtle up and mass swarm hosts, this is a very boring style of play but almost impossible for lower lvl protoss to handle because they cant navigate through the map and deal multi prong attacks consistently at an efficient pace.  Enjoy.


I not understand

http://wiki.teamliquid.net/starcraft2/Stalker_(Heart_of_the_Swarm)
Ground Attack: 10

http://wiki.teamliquid.net/starcraft2/Zergling
hitpoints= 35


35/10=4 stalker hits needed to destroy zergling 0 armor


if zergling have 1armor, 10 stalker damage becomes 9stalker damage
35/9=4stalker hits needed to destroy zergling 1 armor

zealot double strike 8*2attacks == 35/16=3attack animation from zealot needed to destroy zergling o armor
becomes 7*2attacks===35/14 = 3attack animation from zealot needed to destroy zergling 1 armor

???
Quote (dwalk1989 @ Feb 23 2014 02:49am)
the key to success in zvp is to build 30 spines/spores per base and get swarm hosts with corruptors and vipers

also, never attack

this

but if make swarmhost urly game, da spines/spore can be reduced a little
and if build a base close to toss-scum
you can sent a few locust to toss, from your base, to keep it bussy/do some damage

This post was edited by Tommyvv on Feb 26 2014 06:23am
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Feb 26 2014 09:21am
Viper + infestor end-game is pretty good too, but pretty hard to control correctly without losing them.
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Feb 26 2014 06:38pm
Quote (Tommyvv @ Feb 26 2014 07:22am)
I not understand

http://wiki.teamliquid.net/starcraft2/Stalker_(Heart_of_the_Swarm)
Ground Attack:    10

http://wiki.teamliquid.net/starcraft2/Zergling
hitpoints= 35


35/10=4 stalker hits needed to destroy zergling 0 armor


if zergling have 1armor, 10 stalker damage becomes 9stalker damage
35/9=4stalker hits needed to destroy zergling 1 armor

zealot double strike 8*2attacks == 35/16=3attack animation from zealot needed to destroy zergling o armor
becomes 7*2attacks===35/14 = 3attack animation from zealot needed to destroy zergling 1 armor

???

this

but if make swarmhost urly game, da spines/spore can be reduced a little
and if build a base close to toss-scum
you can sent a few locust to toss, from your base, to keep it bussy/do some damage


Well you have to understand unless the toss is total trash, he is gonna have +1 attack for any timing attack that he does, because zealot with +1 attack 2 hit zergling, so if you can get +1 armor ur lings will take 33% more hits from zealot.
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Feb 27 2014 01:12am
You can kill most protoss with mass roach if you really wanted to.
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Feb 27 2014 05:31am
Quote (Death2UnStuffz @ Feb 27 2014 12:38am)
Well you have to understand unless the toss is total trash, he is gonna have +1 attack for any timing attack that he does, because zealot with +1 attack 2 hit zergling, so if you can get +1 armor ur lings will take 33% more hits from zealot.


50%*
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Feb 27 2014 09:35am
Quote (coLstory @ Feb 27 2014 02:12am)
You can kill most protoss with mass roach if you really wanted to.


looooooooooooool
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Feb 27 2014 09:38am
Quote (NoLimit028 @ Feb 27 2014 03:35pm)
looooooooooooool


If your scouting is perfect (along with your knowledge of protoss timings), and you're able to perfectly deny scouting for the protoss, there is usually a timing that you can hit with roaches to at least cripple them severely.

But yeah, very unlikely if you're not a lot better than the opponent.
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Feb 27 2014 09:44am
I'm done making roaches vs protoss im sorry.
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