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Oct 7 2013 04:38pm
SC2 is bad compared to BW because of poor unit design. Nothing else.

Take the Thor, a universally bad unit whose only function in the game in WoL was to fight off Mutalisks. They were only good against 1 air unit -- but they were good in a way that made Mutalisks completely useless. The Thor is a horrible unit and one of the reasons why Mech died.

Look at the Immortal. I think this unit is overlooked because it's not overpowered, but this unit is one of the biggest reasons why SC2 sucked. The Immortal essentially broke Mech, and Mech was one of those things in BW that everyone loved to watch. It's a HARD counter, which is not even needed in this game. Protoss have ways to deal with Mech outside of having a gimmicky unit like this.

Swarm Hosts, Sentries, Ravens, Reapers, are other examples of poor unit design that have had a detrimental effect on the game.

The other thing that was bad for this game is how mobile each race is. Previously, with no Marauders, bionic compositions was not the A-Move bioball that it is today. If you went bio in BW it took you forever to kill Dragoons. Now, bio is mobile, durable (mech compositions are more fragile than a Marauder heavy composition), powerful (higher DPS than mech), and easier to use (less micro required, speedvacs, etc). Protoss can warp in anywhere, Zealots charge onto enemies, Stalkers can blink, Warp Prisms, Oracles.

Boring.
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Oct 7 2013 06:05pm
the last balance patch for brood war was in like, 2001.

balance changes to brood war weren't frequent adjustments that forced a meta shift in a certain match up. as a result, players were forced to have better control against "overpowered" units and/or think of different builds to exploit a fundamental weakness in that playstyle, thus brood war thrived.
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Oct 7 2013 06:39pm
Quote (dwalk1989 @ Oct 7 2013 03:02pm)
SC:BW and SC2 are very similar in that they both have universally "correct" ways to play each matchup

It was always just much more impressive in SC:BW when a player (like Flash) could always go macro and always win because of how much harder it was to macro in that game

honestly, there are more builds in sc2 that are aimed at snagging a win in a bo3/bo5, that are based around some kind of timing attack that happens to coincide with a weak point of a trending playstyle, than there were in BW. And that's just because in SC2, it's much easier to execute these kinds of strategies perfectly than it was in BW.

i don't think any decent player has any "stigma" against these kinds of strategies in a tournament situation because they just work and are smart builds to have in your arsenal. it's when people use these kinds of builds in a ladder environment over and over again.


There's a difference between a timing attack and a 1 base all-in or a cheese (3 different things). The stigma is against 1 base play, not against say, 2 base timings a la MC.

And yes, there are far more 2 base timings in SC2 than there were in SCBW. But there were far more all-ins in SCBW (and I mean real ALL ins, not these 8 gate timings that people like to call all-in).

Quote (Nereaux @ Oct 7 2013 05:05pm)
the last balance patch for brood war was in like, 2001.

balance changes to brood war weren't frequent adjustments that forced a meta shift in a certain match up. as a result, players were forced to have better control against "overpowered" units and/or think of different builds to exploit a fundamental weakness in that playstyle, thus brood war thrived.


Also a good point-Blizzard made the players work for it, as opposed to SC2 where Blizzard will wipe your tears away with an infestor nerf.

This post was edited by BardOfXiix on Oct 7 2013 06:40pm
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Oct 7 2013 06:50pm
Quote (BardOfXiix @ Oct 7 2013 07:39pm)
There's a difference between a timing attack and a 1 base all-in or a cheese (3 different things).  The stigma is against 1 base play, not against say, 2 base timings a la MC.

And yes, there are far more 2 base timings in SC2 than there were in SCBW.  But there were far more all-ins in SCBW (and I mean real ALL ins, not these 8 gate timings that people like to call all-in).



Also a good point-Blizzard made the players work for it, as opposed to SC2 where Blizzard will wipe your tears away with an infestor nerf.


...I think I love you Bard.

*faints*
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Oct 7 2013 06:53pm
Quote (Pk_Dibbun @ Oct 7 2013 05:50pm)
...I think I love you Bard.

*faints*


Send nudes plx.
Ohwai--
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Oct 7 2013 06:56pm
Quote (BardOfXiix @ Oct 7 2013 07:53pm)
Send nudes plx.
Ohwai--


Done.

Also I <3 your sig with the famous PaRD massacre.
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Oct 7 2013 07:08pm
Quote (BardOfXiix @ Oct 7 2013 07:39pm)
There's a difference between a timing attack and a 1 base all-in or a cheese (3 different things).  The stigma is against 1 base play, not against say, 2 base timings a la MC.

And yes, there are far more 2 base timings in SC2 than there were in SCBW.  But there were far more all-ins in SCBW (and I mean real ALL ins, not these 8 gate timings that people like to call all-in).



Also a good point-Blizzard made the players work for it, as opposed to SC2 where Blizzard will wipe your tears away with an infestor nerf.


theres not really a stigma against 1-base play in particular, its just all ins and cheese in general

stargate based all ins and sometimes robo based all ins in pvt are really the only 1 base all ins we see these days

i cant speak for everyone but i dont see anything wrong with Genius dropping down some gateways and getting a quick win in the GSL from time to time
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Oct 7 2013 08:26pm
Quote (BardOfXiix @ Oct 8 2013 10:39am)
Also a good point-Blizzard made the players work for it, as opposed to SC2 where Blizzard will wipe your tears away with an infestor nerf.


I hope you realize that Blizzard created the whole winfestor situation in the first place with a couple of patches that made Zerg nigh-unbeatable. The reason why those patches were deployed? Wiping zerg tears of course.

This post was edited by canetoado on Oct 7 2013 08:27pm
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Oct 7 2013 10:08pm
http://www.youtube.com/watch?feature=player_detailpage&v=r4ijwtGCaRg#t=385

This post was edited by Pk_Dibbun on Oct 7 2013 10:08pm
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Oct 7 2013 10:43pm
Quote (canetoado @ Oct 7 2013 07:26pm)
I hope you realize that Blizzard created the whole winfestor situation in the first place with a couple of patches that made Zerg nigh-unbeatable. The reason why those patches were deployed? Wiping zerg tears of course.


It was just one example of Blizzard coddling the players, as opposed to forcing them to figure things out on their own. It wasn't intended as a shot against any race (I play random).

Quote (dwalk1989 @ Oct 7 2013 06:08pm)
theres not really a stigma against 1-base play in particular, its just all ins and cheese in general

stargate based all ins and sometimes robo based all ins in pvt are really the only 1 base all ins we see these days

i cant speak for everyone but i dont see anything wrong with Genius dropping down some gateways and getting a quick win in the GSL from time to time


6 pool, 3 rax, 4 gate, 1-1-1...these were builds that the community, at the time, was incredibly negative about, especially seeing them at the pro level. The reason we don't see much 1 base play? Because there is already this mental attitude against them from previous all-ins...and Blizzard decided to patch them essentially out of existence with widow mines and nexus cannons.
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