Quote (dwalk1989 @ Oct 7 2013 03:02pm)
SC:BW and SC2 are very similar in that they both have universally "correct" ways to play each matchup
It was always just much more impressive in SC:BW when a player (like Flash) could always go macro and always win because of how much harder it was to macro in that game
honestly, there are more builds in sc2 that are aimed at snagging a win in a bo3/bo5, that are based around some kind of timing attack that happens to coincide with a weak point of a trending playstyle, than there were in BW. And that's just because in SC2, it's much easier to execute these kinds of strategies perfectly than it was in BW.
i don't think any decent player has any "stigma" against these kinds of strategies in a tournament situation because they just work and are smart builds to have in your arsenal. it's when people use these kinds of builds in a ladder environment over and over again.
There's a difference between a timing attack and a 1 base all-in or a cheese (3 different things). The stigma is against 1 base play, not against say, 2 base timings a la MC.
And yes, there are far more 2 base timings in SC2 than there were in SCBW. But there were far more all-ins in SCBW (and I mean real ALL ins, not these 8 gate timings that people like to call all-in).
Quote (Nereaux @ Oct 7 2013 05:05pm)
the last balance patch for brood war was in like, 2001.
balance changes to brood war weren't frequent adjustments that forced a meta shift in a certain match up. as a result, players were forced to have better control against "overpowered" units and/or think of different builds to exploit a fundamental weakness in that playstyle, thus brood war thrived.
Also a good point-Blizzard made the players work for it, as opposed to SC2 where Blizzard will wipe your tears away with an infestor nerf.
This post was edited by BardOfXiix on Oct 7 2013 06:40pm