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d2jsp Forums > Other Games > Other Games > Starcraft I & II > If You Could Nerf A Unit > Which One, And Why?
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Jun 17 2013 09:09am
scvs they have too much health
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Jun 17 2013 09:26am
Quote (theCops @ Jun 17 2013 11:09am)
scvs they have too much health


Nerf Marines, they never miss
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Jun 17 2013 10:29am
Nothing
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Jun 17 2013 10:30am
korean
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Jun 17 2013 12:25pm
Zerg can do nothing vs void rays

30 infestors (4500 gas) isn't a counter it just shows how cost inefficient you have to be to stop it

This post was edited by x]FoRsaKeN[x on Jun 17 2013 12:26pm
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Jun 17 2013 12:34pm
Widowmines, get rid of those plz

Quote (BardOfXiix @ Jun 17 2013 10:34am)
Widow mine.


<3


This post was edited by Burzum on Jun 17 2013 12:34pm
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Jun 17 2013 12:34pm
Widow mine.
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Jun 17 2013 01:09pm
Ghosts.

Nuke OP.
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Jun 17 2013 01:24pm
probably roach because of the zergs that amove them so obviously and don't even split when it would be advantageous to...

it's disgusting to watch.
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Jun 17 2013 01:47pm
this is the most ingenious thread of all jsp history.

Can weed out the retards and make a list without perusing the entire forum ! Like ... removing marines from the game. What does that do to gameplay????????????? No suggestion for a fix, just remove it ... cool



I'd be fine with removing widowmines ... maybe modifying the siege tank a bit to have a faster rate of fire, or less damage and cheaper .... something that makes them have a better spread and so that indiividual tanks are not so pivotal in gameplay.

WMs are inconsistent for the T and annoying to play against, in the case of randomly placed mines

This post was edited by eyewuvd2 on Jun 17 2013 01:49pm
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