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Starcraft I & II
> If You Could Nerf A Unit > Which One, And Why?
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Views: 965
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Oral
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#21
Jun 17 2013 09:09am
scvs they have too much health
LegendaryIcicle
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#22
Jun 17 2013 09:26am
Quote (theCops @ Jun 17 2013 11:09am)
scvs they have too much health
Nerf Marines, they never miss
Saimoz
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#23
Jun 17 2013 10:29am
Nothing
madeinchinars
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#24
Jun 17 2013 10:30am
korean
Dasein
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#25
Jun 17 2013 12:25pm
Zerg can do nothing vs void rays
30 infestors (4500 gas) isn't a counter it just shows how cost inefficient you have to be to stop it
This post was edited by x]FoRsaKeN[x on Jun 17 2013 12:26pm
Burzum
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#26
Jun 17 2013 12:34pm
Widowmines, get rid of those plz
Quote (BardOfXiix @ Jun 17 2013 10:34am)
Widow mine.
This post was edited by Burzum on Jun 17 2013 12:34pm
Testiclese
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#27
Jun 17 2013 12:34pm
Widow mine.
sicklad
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#28
Jun 17 2013 01:09pm
Ghosts.
Nuke OP.
Perf3ction
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#29
Jun 17 2013 01:24pm
probably roach because of the zergs that amove them so obviously and don't even split when it would be advantageous to...
it's disgusting to watch.
eyewuvd2
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#30
Jun 17 2013 01:47pm
this is the most ingenious thread of all jsp history.
Can weed out the retards and make a list without perusing the entire forum ! Like ... removing marines from the game. What does that do to gameplay????????????? No suggestion for a fix, just remove it ... cool
I'd be fine with removing widowmines ... maybe modifying the siege tank a bit to have a faster rate of fire, or less damage and cheaper .... something that makes them have a better spread and so that indiividual tanks are not so pivotal in gameplay.
WMs are inconsistent for the T and annoying to play against, in the case of randomly placed mines
This post was edited by eyewuvd2 on Jun 17 2013 01:49pm
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