Quote (extravagant @ May 30 2013 01:40pm)
swarmhosts vs airtoss
AHA!
air, can not simply watch locust destroy base
protos air gets stronger the longer it not attacks, its the plan to hide behind cannons, to allow air-toss become stronger
forcing the air unit to attack swarmhost position whit just a few urly-tec-air units like voids, no way tempest is up yet!
making spores become offensive, and swarmhost is the perfect unit to force air-toss-reactions
a simple zergling/xx push can not kill cannons when tanking air-damage
just a random screanshot to ilustrate that you simply not stop the release of the locust whit air units
i builded a worm, to support my allie cannon rush
to allow thouse cannons to become more usefull, couse all units need to attack them, to stop the release of the locusts
you see 1base destroyed, our swarmhost/spores/cannons position
you see late-air-toss who lost urly voids when attacking swarmhost position, he also lost a few cannons to stop my allie cannon push
and finaly you see zerg-air, supporting overrunned-bye-locust-air-toss, and still not stopping locust from only 5swarmhost !
