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May 13 2013 02:42am
Quote (xhudax @ 11 May 2013 20:25)
Thanks, but I wouldn't want to take the prize away from someone that needs it.


You talk big for a noob.
Do you walk the walk?
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May 13 2013 09:31am
Quote (Zaganiacz @ May 13 2013 08:42am)
You talk big for a noob.
Do you walk the walk?


That was sarcasm.

Move along multi.
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May 14 2013 03:28am
4 lings can kill a zelot with 0 losses with sinole micro
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May 14 2013 10:31am
There's a handful of different paths you could take to get better. I can speak from the Zerg and Protoss point of view.

For me, I actually got better by doing cheese builds. And no, I'm not trolling; I'm being serious.

Cheese builds work for a reason. When I learned first-hand why they worked, I started changing them for more non-cheese builds. For example, I did the 4-Gate Warp Rush a handful of times, understanding it worked usually because of sheer numbers of units and decent unit control (i.e. target priority: units > workers > important structures). Then I got to a point to where it didn't work as reliably (usually because I get scouted and the enemy prepares) and I needed to play differently. So, from 4-Gating, "what if I skipped the 4th gate and got a Robo Bay instead? I could probably mix in an Immortal or Warp Prism." Or "what if I skip the 3rd and 4th Gateway and go for an earlier expand? I could pressure my enemy and expand safely behind it, but I still do have the option to go into a defensive 4-Gate if I scout them and realize I they're cheesing or all-in'ing."

As you get better, it's always most important to make sure your macro is solid. Micro is important, yes, but when you're sorely outnumbered, it's not as important (though clever micro can delay a push long enough for you to get ready for the attack when it reaches your base).
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May 14 2013 10:49am
Quote (OmegaJSP @ May 14 2013 04:31pm)
There's a handful of different paths you could take to get better. I can speak from the Zerg and Protoss point of view.

For me, I actually got better by doing cheese builds. And no, I'm not trolling; I'm being serious.

Cheese builds work for a reason. When I learned first-hand why they worked, I started changing them for more non-cheese builds. For example, I did the 4-Gate Warp Rush a handful of times, understanding it worked usually because of sheer numbers of units and decent unit control (i.e. target priority: units > workers > important structures). Then I got to a point to where it didn't work as reliably (usually because I get scouted and the enemy prepares) and I needed to play differently.  So, from 4-Gating, "what if I skipped the 4th gate and got a Robo Bay instead? I could probably mix in an Immortal or Warp Prism." Or "what if I skip the 3rd and 4th Gateway and go for an earlier expand? I could pressure my enemy and expand safely behind it, but I still do have the option to go into a defensive 4-Gate if I scout them and realize I they're cheesing or all-in'ing."

As you get better, it's always most important to make sure your macro is solid. Micro is important, yes, but when you're sorely outnumbered, it's not as important (though clever micro can delay a push long enough for you to get ready for the attack when it reaches your base).


Thanks, that makes sense.

What I'm looking for is a very general opener that I can use each game while I learn.
Then I change things/adapt after scouting etc.
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May 14 2013 10:55am
Quote (xhudax @ May 14 2013 09:49am)
Thanks, that makes sense.

What I'm looking for is a very general opener that I can use each game while I learn.
Then I change things/adapt after scouting etc.


The training scenarios are a good general opener. You could find a good list of them on SC2 Liquipedia, too.
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May 14 2013 12:30pm
Watch pro players streams, copy it in ladder. But first get to know wich units counter wich.

Btw, play the race u like, not the easiest one.. ppl say T is the hardest, but as i like it, for me its easier cuz i just enjoy learning it.. glhf
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May 14 2013 12:38pm
Quote (TaKaT @ May 14 2013 06:30pm)
Watch pro players streams, copy it in ladder. But first get to know wich units counter wich.

Btw, play the race u like, not the easiest one.. ppl say T is the hardest, but as i like it, for me its easier cuz i just enjoy learning it.. glhf


I try and watch pro players streams but it's quite fast for me to follow and understand most of the time.

I think I could benefit more from watching slower players that still have a decent understanding of the game. Good commentary would be a big benefit.

Any ideas? :)
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