Quote (Korial @ Apr 22 2013 07:31pm)
is this guy actually implying that the spawn larvae ability on queens rather has a secondary priority ?
like yeah, maybe if you build 10 hatcheries in your main then yea... what the actual fuck
yes!
couse some zerk build other units then only zerklings
and some zerk nn 200food of units and another 200 food of larve before they engage battle
hatchery = 1larve per 15sec for 350miniral costs = 87.5miniral cost and 0APM for 1 larve spam per 1 min
http://wiki.teamliquid.net/starcraft2/Queen0.5625 energy per game second regeneration
25energie cost per inject / 0.5625 = 44.44sec between 2injects
4larve per 44.44sec for 175minirals incl food for queen = 32.4miniral cost per larve inject for queen
a queen inject needs a hatchery
added togethor that makes 59.9miniral cost per larve per min
thats 46%more miniral cost per larve spam if not use queen inject,
select queen, select inject, click hatchery, continue controlling your units, 4 actions for 1inject = 1.35actions per min per larve
so what do you get:
hatchery only = 87.5miniral cost for 1 larve spam per 1 min / automated larve spam / extra miniral line / tank building
queen+hatchery = 59.9miniral cost for 1 larve spam per 1 min if perfect inject-timing / 1.35APM per larve spam / urly anti air / creep spread instead of larve spam / -1%army size per queen when food maxed out
a worker collect +/-34minirals per 1 min
if you have 16workers on 1 hatchery, that hatchery gets a income of 544minirals per min = 136minirals collected whenever a larve spams
if you spent 35% of all minirals on buildings/resurch , then 136-35% = 88.4 minirals collected that can be spent per 1 larve
my avarge zerk unit cost more then 88.4minirals, unless zerkling!