Quote (raineplayshalo2 @ Apr 8 2013 07:11pm)
It's something you wouldn't get unless you were good at protoss I guess.
A good protoss should recognize how to beat what im doing and realize its an argument for the majority of players being retarded, and then make the next step to see thats my point as to why thinking a strategy is good because it wins games can actually be false.
I open SG, you open swarmhost queen and you win the game.
I open robo, you open spire and you win the game.
Protoss can't react, the "free scouting" you're talking about either comes by opening SG in which you can respond to, or hullucination which takes a while and if I'm delaying my initial tech by waiting for my Sentry to gather up energy then I might as well leave the game.
e/ yeah, Protoss has the best SUPER lategame but there isn't a safe way to get there. If you compare it to BL/INF, we didn't have the ability to make nothing but workers and turn them into static defense like Zerg did. Protoss requires WAY more investement even to get the intitial production facilities just to make the units. This means you can even do things like pure corrupter / take the map / trade and remax ultra ling vs a Protoss that is trying to turtle skytoss because the P can't reproduce the air quickly enough and has nothing but gateway units ( and the little bit of air left over because your initial corrupter trade won't probably kill it all ) vs a huge remax 1a from zerg
e2/ but seriously, just queen swarmhost. When you get 15+ swarmhosts with queen, nydus, spore set up outside their nat/third there's literally no way to engage it if you open SG and even if you open robo it's difficult if the Zerg plays it right. You can take the map behind it and Queen/SH is so light on the gas that by the time the Protoss can deal with the situation, you have a huge bank and should have hive tech ready to just laugh at them.
This post was edited by 820 on Apr 8 2013 09:25pm