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Mar 22 2013 12:19pm
Quote (Korial @ Mar 22 2013 01:13pm)
my problem was just that i didn't know the cooldown on their attacks, so i figured I should fuck shit up rather fast, and it didn't feel like 40 seconds cooldown

so I slipped my shit and overseers just die.


sc2 time is just faster than real time
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Mar 22 2013 12:20pm
Quote (dwalk1989 @ Mar 22 2013 07:19pm)
if you really really want to attack a terran, get the speed upgrade for overlords and send them in first to absorb the widow mines

also widow mines will appear briefly before they actually attack so if you spot it fast enough you can run away before it shoots you or seperate the closest unit to the widow mine since it will target it


really nice idea with the overlord upgrade, ty

Quote (Kilala @ Mar 22 2013 07:19pm)
sc2 time is just faster than real time


yeah.. time goes by so fast when you're having fun :)

This post was edited by Korial on Mar 22 2013 12:20pm
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Mar 22 2013 12:25pm
Quote (Korial @ Mar 22 2013 11:20am)
really nice idea with the overlord upgrade, ty



yeah.. time goes by so fast when you're having fun :)


No, the SC2 clock is actually faster than a real clock. 1 SC2 second is shorter than an IRL second.
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Mar 22 2013 12:31pm
Quote (BardOfXiix @ Mar 22 2013 07:25pm)
No, the SC2 clock is actually faster than a real clock.  1 SC2 second is shorter than an IRL second.


i know
sc2 seconds are 1.37x normal or something

still.
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Mar 22 2013 12:40pm
Do drops if terr,
2 mines => 8~ workers and force to build anti invis = hard hitting eco for 100 minerals + 50 gas

You can kill and then pick up, but normally I leave them there and force them to build anti invis units...

I normally only do this vs non terr, I'll pick up if its, due to the fact of free scans
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Mar 22 2013 01:03pm
Quote (OmegaBoy @ Mar 21 2013 10:03pm)
u get some and u burrow them in da spot u want them to do damage


I quite oppose to this, I find that the higher lvl u get the less wm efficient. nowadays I only use it to deffense again toss early oracle harass and throw it at some random location where zerg army might wonders off.
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Mar 22 2013 02:43pm
Quote (IMCL85 @ Mar 22 2013 03:03pm)
I quite oppose to this, I find that the higher lvl u get the less wm efficient. nowadays I only use it to deffense again toss early oracle harass and throw it at some random location where zerg army might wonders off.


yes the oracle harass really gay
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Mar 22 2013 04:37pm
Quote (The_Chosen @ Mar 22 2013 02:40pm)
Do drops if terr,
2 mines => 8~ workers and force to build anti invis = hard hitting eco for 100 minerals + 50 gas

You can kill and then pick up, but normally I leave them there and force them to build anti invis units...

I normally only do this vs non terr, I'll pick up if its, due to the fact of free scans


wish I had free scans, mine cause me to lose out on 300 minerals
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Mar 22 2013 04:37pm
Very good ideas so far guys! I love the turret + mine idea to kill medivacs because they really are a problem
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Mar 23 2013 12:33am
hide them behind mineral lines of their next base so they don't shoot at the building if it's being built by a scv but when the workers all transfer over
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