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Member
Posts: 4,462
Joined: Oct 12 2010
Gold: 0.00
Mar 17 2013 04:05pm
Quote (Tommyvv @ Mar 17 2013 03:08pm)
i do 4vs4
always make 3 void-rays asap, chronoboost them!
then start kill mains/workers from behind enemy base, at the 7min mark, when droning your 2e base
FLEE whenever a battle can not be won
not support your 3voids whit reanforcements, just let them be enoying, forcing the enemy to go air-units that are anti-air, or forcing any anti-air-ground units to stay in the base and protect it.
meanwhile you build a army, mostly a ground+air combined army, and a 3e base
if the enemy not kills the 3-voids, and simply stays noob and park some mariens/stalkers in base, build a second wave of 3voids, and keep herasing from all sides, untill they go air units

done this for about 50games so far,
just at silver, even if rank1 forever, i not seem to promote to gold yet!
5% chance you get 6-pooled
5% chance you get urly rushed(5-6min) bye 3-5units only, when team is not ready yet, and only 1void is up
20%chance the 3-voids already can mean a win for team
20%chance that you can go pure air, even if reveal void so soon
40%chance that you destroy a main-base
50%chance that over 15workers get killed
20%chance you kill a main and 20workers!
5%chance you nn team mates for the win, and you win before they come in action
20%chance you kill all units from 2-players


could u provide me with this build that gets 3 void rays behind enemy mineral line in 7 minutes?
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Mar 17 2013 04:06pm
Quote (n3gat1ve @ Mar 17 2013 06:05pm)
could u provide me with this build that gets 3 void rays behind enemy mineral line in 7 minutes?



lol... have your 3 teammates leave and give u resources?
Member
Posts: 4,462
Joined: Oct 12 2010
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Mar 17 2013 04:06pm
Quote (PyourK @ Mar 17 2013 05:06pm)
lol... have your 3 teammates leave and give u resources?


Maybe he has some miracle build order we havent heard about, would be extremely beneficial for my rank.

e, oh and his build also features an expansion.

This post was edited by n3gat1ve on Mar 17 2013 04:07pm
Member
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Gold: 592.63
Mar 17 2013 04:09pm
most impressive are those percentages. seems legit
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Mar 17 2013 04:37pm
It's tommyv guys.. He delivers!
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Mar 17 2013 06:29pm
Quote (n3gat1ve @ Mar 17 2013 10:05pm)
could u provide me with this build that gets 3 void rays behind enemy mineral line in 7 minutes?


3probe
pilon
2probe
gateway
3probe+chronesfare
gas1
probe
pilon
probes
cybernatic core, probes on gas1
3probe+chronesfare+gas2
stargate1
as soon as 2probes per miniral and 3per gas, stop probe build for 30sec, until base 2 is up for 60%
after 2voids are paid, build base2, (or if vs zerk/randoms/rush, build zealots after stargate is build)
keep chronosfaring 6-7times on your 3vord rays,only use 2-3 on probes at the start

your 3e void is ready at 6.40 or so, raly point behind base
and resurch +1attack, chroneshare it
when gas3+4 are up, and probe 5+ are at base2, all when voids are underway
attack and Flee,
build bases when flee-ing
build units-drones when attacking, via hotkeys
build-respond on any enemy units

This post was edited by Tommyvv on Mar 17 2013 06:44pm
Member
Posts: 18,427
Joined: Oct 6 2009
Gold: 607.00
Mar 17 2013 07:57pm
Quote (Tommyvv @ Mar 17 2013 08:29pm)
3probe
pilon
2probe
gateway
3probe+chronesfare
gas1
probe
pilon
probes
cybernatic core, probes on gas1
3probe+chronesfare+gas2
stargate1
as soon as 2probes per miniral and 3per gas, stop probe build for 30sec, until base 2 is up for 60%
after 2voids are paid, build base2, (or if vs zerk/randoms/rush, build zealots after stargate is build)
keep chronosfaring 6-7times on your 3vord rays,only use 2-3 on probes at the start

your 3e void is ready at 6.40 or so, raly point behind base
and resurch +1attack, chroneshare it
when gas3+4 are up, and probe 5+ are at base2, all when voids are underway
attack and Flee,
build bases when flee-ing
build units-drones when attacking, via hotkeys
build-respond on any enemy units


gg play i go with oracles
Member
Posts: 9,602
Joined: May 15 2012
Gold: 90,039.43
Mar 17 2013 08:10pm
Im playing zerg and god thats a lot of macro D:

Im playing tarr again for a little, see if i can do with the bank problem...
Im starting to build a better start with blocking the front with 2 supply and barracks

then orbi well building marines, get 2nt base then work to widdow mines and 2 turrets in the back of minerals vs prot or tarr
Any BIG tips to do?
I mean im new, so yeah :p

I really hate people who rush, i really like longer games and i feel like i do much better then rushers
How would i counter this?
and when should i scout? @ 9-10 supp?
Also when should i start upgrades? (I saw a few tips vids saying get upgrades when you know you can win fights vs there army)

Aswell, I feel its hard to take a 3rd base, i have to split my army to defend it and feel that if I do defend it, then my army gets raped before i can get there with my other army... How do you defend vs attacks, and also duel drops?
Even if you only get 1 medi at each base **(main and 3rd) turrets arnt gonna instantly destroy, so they are gonna get either widdow mines or a small army, which will just rape your supply...
Sensory towers are pretty cool, Should I try to build anywhere thats not defended (more out to middle of the map to see if somethings comming my way?
Member
Posts: 9,602
Joined: May 15 2012
Gold: 90,039.43
Mar 18 2013 12:24pm
Anything for this?
Member
Posts: 9,602
Joined: May 15 2012
Gold: 90,039.43
Mar 18 2013 01:23pm
Also, can someone give me a good unit comp?
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